Showing posts with label guides. Show all posts
Showing posts with label guides. Show all posts

Tuesday, June 23, 2009

SL New Resident Kit - 4.15.1 - SL Sex Article

Pixel-Humping: A Second Life Guide to Cyber-Sex
Or, What They Never Told You On Orientation Island

By

Lindal Kidd
July 22, 2007

4654 Words

If you're reading this, you've already discovered Second Life, the popular Massively Multi-Player Online Game (MMPOG) that promises its users a virtual world, where everyone can be and do whatever they dream.

Like the Internet itself, the biggest topic in Second Life is SEX. Don't believe me? Just take a look around. Even in the PG rated areas, almost everyone is attractive, and most are wearing clothing that would be shockingly provocative in the real world. In the Mature areas (that is, most areas of SL), there are dance clubs, sex clubs, meeting spots, escort services, and shops that sell all manner of sex toys. Most of the women's clothing stores carry designs that look like they belong in Victoria's Secret or Fredericks of Hollywood (and why not? We finally have the bodies to carry it off!) There are animation poseballs that make your avatar perform actions that vary from mildly suggestive all the way to the raunchiest positions in the Kama Sutra. Sex might not be the Number One Concern of everyone in SL, or at least not all the time…but it's still a very, very important part of the culture.

Yet, incredibly, very little specific information is available. Most residents of Second Life learn about sex in the virtual world the same way they learn in the real world: by trial and error. The purpose of this guide is to introduce you, the new SL Resident, to SL sex…its peculiarities, its etiquette, and its (very extensive!) permutations and variations.

A General Discussion of Cyber-Sex
Some people think engaging in sex while sitting in front of a computer screen is about on a par with masturbation (and in fact, a lot of participants do wind up typing one-handed, at least part of the time!) . In one sense, those people are right. After all, you are all alone in the room with your computer. But sex isn't all, or even mostly, about actual physical contact. Sex is largely a mental activity, but because of the physical bits that traditionally go along with it, we tend to forget that. The imagination is a powerful aphrodisiac. Pornography in print -- dirty pictures and racy stories -- has a long history of commercial success. Phone sex has been with us for decades now. Cyber-sex merely adds another dimension – along with voice, we now have sound effects and visual stimulation.

There are some real benefits to cyber-sex, too. Above all, it's safe. You can't catch AIDS or other STDs through your monitor. You can't be forced to do anything you don't consent to. You can't be raped, beaten up, or killed by some sicko. Cyber-sex gives you the opportunity to experiment in ways that you might be too embarrassed to suggest to your real-world partner. You can even experiment with variations that you wouldn't suggest to any real-world partner. Furries, anyone? Demons? Vampire kisses?

Tips for Sexual Netiquette
But before you start running naked through Second Life, propositioning everyone you meet, you should know that the virtual community does have some standards to uphold. Learning them and following them will make cybering (the slang term for virtual sex) more enjoyable for you, your partners, and everyone around you. Here are a few basics:

Don't do it in PG rated areas. Violating this one will get you banned.
Don't have sex with minors. Ever. In fact, don't age-play…that is, use a child avatar for sexual activities. You will be banned. Depending on where you live, you might even be prosecuted.
Don't do it in public areas, even in Mature sections of the grid…unless the "public place" is one intended for such activity. Rent a room, borrow someone's apartment, fly to a deserted island, find a bush.
Spend a little time working on your appearance before you try out your pickup lines. One of the biggest clichés in Second Life is the t-shirted noobie who runs up to every woman he sees and asks "Hey, babe, do ya wanna?" Even virtual girls appreciate a little finesse.
Don't offer friendship right away to everyone you meet, and don't feel hurt if you offer and they don't accept. In SL, friends can see each other's online status at any time, and many people don't want to provide that level of access to someone they've just met.
Don't ask personal questions about a new acquaintance's real life, or don't feel offended if they decline to answer. Many people are perfectly willing to be polite, and even cyber with you, while still wanting to keep their real life identities private. Nobody likes a nosy-parker.
Respect the property of others. Many residences in Second Life are open and unoccupied, and can contain some awesome sexual aids such as animated beds and other furniture. I won't tell you not to use places like this for your experiments, but if you do, please leave everything the way you found it. It wouldn't be a bad idea to leave a polite note of thanks for the owner, too. And be aware that the owner might come home at any time, to find you in a compromising position. Best to find a place of your own, if you can!
If someone else is doing something you find offensive, don't argue with them. Ignore it, or go elsewhere. After all, in SL, you can go anywhere at all in an instant!
If someone objects to something you are doing, don't argue with them. Ignore it, or go elsewhere…
Don't be a virtual voyeur. OK, I know, you're not gonna listen to me on that one. SL's magic camera can see through walls, and it's sooo hard not to peek. There's no privacy in this virtual world, and most people know that…but one should at least try to preserve the illusion where one can, shouldn't one?
Be tolerant. What turns you on may be disgusting to someone else, and vice versa. In fact, I'm going to remind you (and myself) of this so often in this guide, that I'm going to coin a new acronym here: Different Strokes for Different Folks (DS4DF).

A Cornucopia of Riches: SL Sexual Appliances
Second Life features every sex toy that's ever appeared in the real world, plus some things that are unique to this new digital realm. I'll try to start with the basics here, and move upward roughly in terms of cost and complexity.

Custom Skins and Hair. The original skin supplied with your avatar isn't very convincing, and the hair is worse. Much more realistic skin and hair is available. Some of it is low cost, or even free, although topnotch custom skins can sell for thousands of Linden dollars ($L). Most custom skins, unlike the default skin, are not modifiable…that is, you can't adjust the skin tone or makeup. So the skin makers will generally give you a range of choices, from a dewy-fresh daytime look to sultry midnight glamour. The point here, though, is that custom skins and hair, besides looking much more attractive, are more, um, anatomically correct. They have real nipples, and pubic hair, which the default skin lacks. However, even the most expensive custom skins don't feature genitalia. That, as the car dealer said, is an aftermarket extra. That's the bad news. The good news is, it's quite possible to cyber without genital add-ons, especially for women. Some of the animations look a bit odd (guys stroking a nonexistent member, for example), but just use your imagination until you save up the $L for that CyberPrick2000.

Unscripted Genitalia. For only a few $L, you can get yourself a penis or a vagina to attach to your avatar. These low-cost appliances are visual aids only...they don't react, as the much more expensive scripted items do. One note for the guys: when you're not using it, put it in your Inventory, not in your pants. It'll stick out in the breeze otherwise.

Strap-ons and dildos. Really, every form of SL genitalia is a strap-on...but there are all sorts of penis substitutes out there. They're intended for the ladies, of course, but I was enormously amused by one guy I met who used one instead of the more anatomically correct item. What a sense of humor!

Scripted Genitalia. The two biggest names are Xcite and Sensations. Both makers take pains to coordinate with other sex attachment vendors to ensure a range of compatibility. For example, you may see an advertisement for a sex bed that says "Xcite compatible!". These complex body parts are interactive...if your partner touches your Xcite-enhanced nipple, it might whisper on the Chat channel, "Sam's fingers brush Lindal's nipple and make her gasp." Many people find that having talking body parts is a bit disconcerting, while others think that it's a very useful aid in communicating their state of arousal to their partner.

[sidebar: The SK-Intimate. Although it's not from the Big Two, I've been pretty happy with the SK-Intimate attachment from SkinWorkz. The SK device is only a single prim that attaches to your avatar and activate all your body parts (lips, ears, neck, nipples, legs, etc.) Instead of a separate attachment for each part. You can specify who you want to be able to interact with your body parts, at either an R or an X rated level, and you can give your favorite partners pet names that the SK will use when it chats. It can be used by either gender, too. Comes with a number of custom animations and sounds, to reduce your reliance on poseballs. Skinworkz sells genitalia, too, either separately or in a bundle with the basic SK device. They're available exclusively from the SK-Intimate stores in Great Staughton and Bamseom, and through SLExchange. Also, the originator, Mr.Right David, gives great product support!]

Some of these items also feature "bling", that particle feature that makes SL jewelry appear to sparkle. They might emit more than sparks, too...hearts and flowers, anyone? I find this pretty comical, myself, but there are those who like it. DS4DF.

A note of caution. Anybody who knows the trick of seeing invisible prims can find out if you are wearing this stuff...and if you haven't got it disabled or access-coded, they can trigger your private parts in public. This will greatly amuse everyone nearby at your expense.

Some attachments are way out in left field. There's an item that keeps coming up in my searches on SLExchange that seems to be a gadget for implanting your partner with an alien larva. Eeech. Or, if you want to pitch and catch, you can rig yourself out as a hermaphrodite.

Poseballs. You see those pink and blue balls on the club dance floor, or sitting on the furniture? Those are poseballs, a staple of SL animation. Right click on the appropriate ball, and select "sit here" or "animate" from the pie menu. Your avatar will start to dance, or curl up cozily with your partner, or start humpin' away. You can use poseballs you find lying around, or you can buy a selection of your own and just drop them wherever you and your partner find convenient and hop on. To stop, right-click your avatar and select "Stand Up". It's also handy to have a Stop All Animations script in your Inventory, in case you get stuck in an infinite loop.

Gestures and Sounds. There are lots and lots of gestures you can buy, some of them quite sexual in nature, others that are hilariously funny, especially when performed by the right avatar at the right moment. Many of these gestures come with sound effects. There are also collections of sounds by themselves, which can be used alone, or in combination with your own gestures or other animations. I find sound to be a big personal turn-on, and I have a large collection.

Hug attachments. These are simple scripted objects, and can often be found as freebies. You wear them invisibly on any free attachment point. Their operation is simple: You chat something like "/hug " The attachment will send a message to your intended recipient: "Lindal Kidd is requesting a hug". If they consent, and if you're standing facing each other, your avatars will embrace.

Animation Overrides. AOs can be as simple as a "sexy walk" script embedded in a pair of shoes, or a collection of walks, sits, and stands that adds to the attractiveness of your avatar. Some of the collections are themed, such as "Casual Girl", "Confidence", or "SupaSexy". They give your avatar a distinct personality.

Heads-up Displays (HUDs). In SL, a HUD is a control panel that occupies part of your screen, with buttons to select various animations that you or the vendor have loaded into it. It can be minimized or made partially transparent when you're not using it, so as to keep down the on-screen clutter. One popular example is the ZHAO, which is available free or at low cost, or at higher cost with a collection of animations pre-loaded. Another is the HUDDLES device. It's more flexible than the ZHAO, with a lot more options...but is correspondingly more expensive and a little harder to learn to use proficiently. I like HUDs better than poseballs, because I think those silly spheres are unnatural. But DS4DF!

One caution though...HUDs and animation overrides can conflict with animations from poseballs and scripted furniture. This can result in borking your most intimate moments. ("Borked" is an SL term meaning "broken", or "all f--ked up".) Turn off your AOs and HUDs before you jump on that SexGen bed! If your cyber session does encounter problems, send your partner a quick "BRB" (Be Right Back), log out of SL, and log back in, selecting "last location" as your entry point. This cures a lot of lockups.

Scripted Furniture. Some of the most attractive (and expensive) pieces of furniture in SL are really camouflaged sex toys, with extensive menus of various sexual activities built right in. SexGen beds are the most common, but there are also scripted sofas, chairs, kitchen tables, area rugs, and even bathroom fixtures. If a human being has had sex on it, there's probably a scripted version in SL! If you touch (right click the object and select Touch from the pie menu) one of these items, it will present you with a menu of intriguing choices. As I mentioned earlier, a lot of this scripted furniture will interact with your scripted genitals. A little of this can be exciting, but I find that TOO much reliance on the wonders of automation makes me start to feel like a robot. In many instances, I prefer the personal touch of actual chat with my partner. So we have come full circle and back to Square One...using your imagination and descriptive abilities to arouse yourself and your partner.

So, Lindal, How Do I Score?
I knew that eventually this would get to the "Dear Abby" stage. You score with a girl in SL the same way you do in RL, pal: Be charming, polite, and witty. Show that you're an interesting person who's fun to be with. Show an interest in her...don't haul her off to the nearest sack, take her on a date, ya big lug!

Does this work? All I can say is, it sure works on me! I recall one guy I met in a store. I was in a formal gown, partly because I'd just been trying on clothes and liked the outfit, and partly because I figured that chance favors the prepared. We chatted for a bit, and then the guy put on a formal suit and invited me to go dancing. We found a romantic place (the Moonglow Ballroom, ) and spent maybe an hour dancing and chatting. No mention of sex at all (unless you count the tango as such). But by the end of this, I was so horny that I was ready to throw the guy down on the dance floor and commit rape without further ado.

And, guys? An important advantage to SL dating: it costs much less than a date in the real world. In most cases it's free! Unless you're using an escort service, of course. Frankly, I've never understood why any avatar would pay for it when there are so many partners willing to Do It for free. But escorts continue to make good money, because some guys like the fantasy of being with a call girl. Others just like to eliminate the uncertainty factor. DS4DF!

Getting Down to Business.
OK, you've met this girl...or guy...or thing...and you've hit it off. You've found a private little place. You're both ready. What now? (Hey, stop that snickering. We're assuming the newbies reading this don't know the Facts of Digital Life, all right?) First, take a few seconds to set the mood. You can command the time of day in Second Life, via the View menu, so why not set the world's clock to dusk, or night? Or you can Do It at high noon on a tropical beach. Whatever you and your partner like! Just remember that you both have to set your viewers. Otherwise, it's night for you and noon for him! How about a little music? There's streaming radio piped to most areas of SL. Just click on the little "Music" icon near the bottom of your screen and adjust the volume. Some regions play their own audio, and you may be fortunate enough to be in one where the tunes playing suit the situation. Or if you're in a private home (yours, preferably, or maybe someone else's), there may be a music system you can use.

Next, indulge in some gentle foreplay. Hug and kiss, using poseballs, or a HUD, or scripted furniture. Now, don't just sit there and drool on your keyboard. Chat with your partner! Tell him/her/it (Or them? Yesss!) how much you like what she's doing. Tell her how you're feeling. Tell her how much she turns you on. If your partner sends you some clues via chat, try to do things she likes...everyone likes a considerate lover.

As things heat up, both of you are going to feel overdressed. Right click on your avatar. If you hit an article of clothing, or your avatar itself, one of your pie menu options will be "Take Off". Clicking on this brings up another set of options, including "Clothes". Then there's another option set, which allows you to remove a specific article, or everything at once. So, take it off, baby! If you hit an attachment, your options will be "Detach", or "Drop". I prefer Detach, as the item immediately goes back to your Inventory instead of lying around for somebody to pick up.

Be careful what you Detach...once, I was wearing a long hairstyle. In my nervousness, I selected my hair instead of my shirt, and snatched myself bald. Tres embarrassment, no? And, ladies? Leave those spike heels on. For some strange reason, guys are turned on by a naked broad wearing 5" stilettos in bed.

Titillation and anticipation is sexy! So, plan ahead and wear some hot underwear under that outfit. Just be careful not to take it off with your outer garments. If your chosen underwear would show under your preferred outfit, you can make up a "Bedroom" outfit with some advance planning. Just set everything up the way you want to appear in the bedroom, and while you are in Appearance mode, Save As Outfit. Give it a name like "Bedtime Lindal". Then, when you and your partner have the stage all set, you can say, "Let me just slip into something more comfortable", and drag the Bedtime Lindal folder onto your avatar.

[sidebar: A Note on Outfits.
You have to take some care when creating an Outfit. Be sure that everything you want to wear (like a prim hairstyle attachment, for example) is included in the outfit. Otherwise, dragging the Outfit onto your avatar will delete your hair and leave nothing in return. Also, I prefer not to include No Copy items in my Outfits. If you do, the No Copy items will vanish from the folder where you normally keep them, and move to the Outfit folder. This makes them harder to find the next time you want to wear them with something else. To be sure that you have it right, always test out your Outfit before you use it for real!]

A few articles of clothing are sold with the option to have your partner remove them. I think all clothes should have this feature...it's a big turn on for both of you.

Are you having trouble getting worked up because of the artificiality of it all? One trick that I've found useful is self-stimulation. And not necessarily actual masturbation while seated at the computer. Say that your partner is fondling your avatar's nipples, or you're in a passionate kiss. Lightly run your own fingers across sensitive places (lips, neck, nipples, etc.) on your physical Real Life body, while watching the on-screen action. Imagine that your fingers are your partner's. If you're the one running this show, suggest that your partner try this, and control his self-stimulation via chat. Like this: "/me runs her fingers ever so lightly down Sam's ribs." "/me brushes the inside of Sam's thigh."

Eventually, you'll both be ready for the main event. Hop on the appropriate poseball, or scripted bed, and away you go. Don't forget to keep listening to what your partner's telling you, and keep chatting with them about your own feelings. It doesn't have to be great poetry...a simple, "mmmm, nice!" or "ohhh, do that some more!" will do just fine.

Continue in this vein until both you and your partner's typing skills get borked. Congratulations...you've just cybered!

Variations.
Second Life cyber-sex features all of the sexual variations that you find out in the real world. There's quite a strong component of Bondage, Discipline, Sadism and Masochism (BDSM) and d/s (dominant/submissive) in the SL scene. There are gays and lesbians. There are fetishists of all types. There are people who are into the Vampire fantasy. There are transgendered people. There's a large group of humanoid animal avatars collectively known as "Furries". Whatever your pleasure or your curiosity, a quick Search is likely to turn up a double handful of hits. Feel free to explore the ones that pique your interest, and ignore the ones that don't. DS4DF.

The Goreans.
You won't be in SL long before you hear somebody mention Gor. A large number of fans of John Norman's "Gor" novels are Second Life residents, and spend their time re-creating the fantasy society described in Norman's books. This society overlaps the traditional BDSM and d/s crowd, but the two are not exactly the same. Gor is a society where many of the women are enslaved. They're not (usually) mistreated, but trained in the arts of giving pleasure. Those I've spoken with seem very happy in their roles. I'm told that the Gorean sims are fascinating places to visit, and quite safe if you abide by their rules. I'd dig out one or two of Norman's books before you decide to visit, by way of gathering background on the culture. If you decide to be an active participant, be prepared for some very immersive roleplaying.

What Happens in SL, Stays in SL.
That's usually true, but not always. It's the "not always" that leads to the impassioned debates about things like "should people be required to disclose their real life gender?" There are arguments on both sides, and DS4DF, but I'm going to give you my take on it.
"Second Life, The Official Guide" quotes a survey that indicates nearly 20% of real life males prefer to play a female avatar in Second Life. A smaller, but still notable, percentage of females prefer to play as a male character. The percentages may be larger; everyone has lied on sex surveys since Kinsey invented them.

Frankly, I'm not surprised at this. Even in real life, there are a significant number of people who actively seek a sex change, despite the enormous cost, emotional trauma, and physical risk it entails. There must be many more people who elect not to take those risks but yet would still prefer to be the other gender if they had the chance. Second Life provides that chance.

More than that, Second Life is a rarity in computer games...it actually gives the advantage to women. There are far more products for women (that's true in the real world, too, but even more so in SL). In cyberspace, there is no strength advantage to being male. And, people tend to be more friendly, outgoing, and helpful to female avatars.

In most cases, gender roleplay harms no one, and it helps beautify the landscape. I have absolutely no desire to know the real life gender of my SL friends and cyber partners...I would much rather know them as the person they are in Second Life! Since you can be whoever you want to be in SL, one's SL persona is, in some sense, more "real" than some accident of birth.

There's also the question of maintaining a sense of realism. If I know that a person is "really" a different gender than he or she is playing, the knowledge will inevitably color my reactions to that person. This creates a negative feedback loop that harms both of us and detracts from the SL experience. As I once said in one of the SL forums, there is a big emotional difference between "I'm an elf" and "I'm a stockbroker playing an elf".

But there are real people behind the avatars, and once in a while a virtual relationship leads to one in the real world. In this case, if one of the parties has been playing the opposite gender, the other can get a very upsetting surprise. All I can say is, if you aren't playing your real world gender, and you see a relationship headed in this direction...don't wait too long.

First Comes Love, Then Comes...
Second Life is a social minicosmos in cyberspace. Is it a surprise to anyone that one of the biggest human social events is a part of it? Yep, there are weddings in Second Life! As far as the "social event" aspect goes, I'm all for it. I'd love to walk down the aisle someday in a gorgeous gown by Nicki Ree, and throw the party of the decade for my friends afterwards! It's the "marriage" part that poses problems. Marriage is a moral commitment. If you're not married in real life, then you're free to make that commitment to someone else, in or out of cyberspace. Or, if you want to renew your real life commitment to your partner in SL, well and good. But if you are already married in real life, please think long and hard about what a second marriage in cyberspace will do to your relationship with your real world partner.

In the end, it all comes down to the Golden Rule: Be Nice To People. Have all the fun you like, but be careful of hearts, my darlings...they're so easily broken.

SL Hotspots
Here are some landmarks of some popular SL establishments that have something to do with sex...products, services, or entertainment venues. Many more possibilities can be unearthed with SL's Search function, or in the forums on http://www.secondlife.com or at http://www.slexchange.com (don't forget to check "Enable Mature Content"!)







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About the Author:

Lindal Kidd started her Second Life sometime in June, 2007. Although she'd been connected to the Internet for years, SL opened her eyes to the possibilites of cyber-sex, and she's been happily exploring them ever since. She denies all accusations that she wrote this Guide in order to get laid more often. "Dammit, Jim, I'm a writer, not a sex worker!"

SL New Resident Kit - 4.15 - Sex In SL

INTRODUCTION

Some do, and some don't. Some start out saying "no, not interested in pixel bumping", but then give it a try. And others come into SL for the virtual sex, get bored, and find scripting or building more to their liking. Regardless, this notecard is for those wishing to explore the sexual side of SL. A defence of sexual practices in all their forms will not be addressed. If you wish to explore sex or kink here, do so. If you don't, don't. It's that simple.


WHO HAS SEX?

Humans, furries, and more. Gay, straight, bisexual, transgender, and more. Does it matter? No.


HOW TO HAVE SEX

Sex can happen between avatars with one touching another's body part, resulting in a reaction from the receiver. This occurs through scripted body parts (i.e. genitalia).

Sex can also happen by using "pose balls" which will animate you with appropriate sexual activities.

Sex happens on MLP (multi love pose) furniture, which will provide you with numerous options (cuddles, kisses, sex of all flavours). MLP furniture is nice in that one can change positions from a menu without "standing".

Sex can also occur by way of employing a HUD (Heads-up Display), which is an interface that appears on your screen to interact with others who have compatible HUDs.


ROLE-PLAYING SEX

You have a choice between (1) typing your role play actions and voice in IM or Chat (IM is a good idea as it ensures privacy -- Chat can be heard 20 m away) OR (2) relying on the sounds and/or text provided by scripted genitals or HUDs OR (3) a combination of the aforementioned. It's all about personal preference.

If you do opt to use genitals and HUDs, learn them to the best of your ability before an encounter. If you don't like your script genitals to RP for you, it's best you learn how to deactivate that feature first.


BODY PARTS

You can male and female genitals, asses, nipples and more scripted body parts that are sensitive to sexual stimulation. While there is "substance" to male genitals, there is usually no physical representation for female genitals, nipples, asses etc. They are invisible prims that attach to the appropriate body part so when stimulated, cause you to react accordingly (yes, some systems even allow you to set up your kinks and interests).


TRIAL AND SHOPPING

Shop around and if you can, try a friend's system before you buy. Most pose ball, sex furniture and MLP furniture shops allow you try out their wares. PLEASE do so fully clothed and respect people around you.


ADDITIONAL RESOURCES

A great article by Lindal Kidd regarding SL Sex.

IMPORTANT NOTE: Due to a current SL bug, notecards within notecards do not always work properly. If the notecard links below do not open into a separate notecard, or if you need to add your own notes to the notecards (edit them), please drag the notecard links below into your inventory and the notecard will appear behind this one for you to read or edit.


SOME PLACES TO SHOP AT (in no particular order)

Xcite!
Body parts for all persuasions, plus scripted items (i.e. BDSM paddles, restraints etc.).

Sensations
Body parts for all, lots of scripted items, pose balls and more.

Corsi's Creations Sexgen Diamond
Pose Balls, Sex Animations, BDSM toys, Sex Beds (SexGen Diamond here).

SexGen Superstore
Beds, and toys.

Bits and Bobs
Complete selection of kiss, cuddle and sex animations pose balls, couple dance sets, wedding sets, multipacks, gestures.

Abranimations
Numerous animations and poses of all sorts.

Pillow Talk
Original animations, from intimate couples to eating popcorn.

Neva Naughty
Multi Menu Driven Sex Furniture

Deviant
Providing quality BDSM and sexual furniture for your enjoyment.

KDC Shop
Gothic BDSM and fetish creators of clothing and accessories.

Mystical Bondage
A place to play and meet other like minded BDSM people .

Desperation Isle
Shopping, role-playing.

Dark Delights
All manner of items to buy, including darker equipment.

Silken Pleasures
Gorean Market,Pleasure Retreat & More!

Furpleasure Market
Popular shopping area for furry related items.


SOME PLACES/GROUPS TO LEARN FROM (in no particular order)

D/s academy
A group that meets for discussion and provides teaching on numerous aspects of SL BDSM.
[Search] for the above name to learn more.

University of Submission
An excellent place with classes on SL BDSM. Highly recommended.

~ Lucrezia Lamont

SL New Resident Kit - 4.14.2 - Live Music In SL

Live music in Second Life

Live music is alive and kicking in Second Life. There are many ways to add music to your Second Life, but the first thing to do is getting it to play.

Look at the bottom of your screen ..do you have a music control box? If you DO and don't hear music ...try turning it on by pressing the play button. You may have to press stop and play a few times for it to start. Also, you have to be on a property where the owner has chosen to have music playing.
If you DON'T have the music control box at the bottom of your screen, go to EDIT at top of your screen, then down to preferences at the bottom of the menu. Find the tab that says audio and video and check the "play streaming music". This will make the music control box appear, at least if you are on land where streaming music is being played.

Now you’re ready to explore LIVE music in SL, which is also a fun way to meet new people!
The live music scene is thriving and still growing rapidly, with more and more performers finding their way to the numerous venues and stages. They range from DJs to singers, instrumentalists, singer-songwriters, even whole bands. There have even been performances by an entire orchestra.

How does this work? Put simply, the performers sit at home or in their studio and play their music. This is then broadcast into a venue in SL via a so-called music stream, often provided by the venue.
So if you are at a live music event in SL, you are indeed listening to somebody playing live!

But how to find live music? ….. Simply open “Search”, click the “Events” tab, select “Live Music” in the drop-down menu and press “search”. You will find a long list, with sometimes as many as 30 performances going on at the same time! If you click on a particular event you will often see a description of the kind of music or event you can expect. If you see something interesting on right now simply click “Teleport”. Or check back to the list later. All listings are in SLtime.
Once you arrive at your destination, it makes sense to wait for your surroundings to appear. These events can be quite busy and you could be walking into people you can’t see yet.
Then press play on your music controls box and enjoy! And don’t be afraid to say hello, music events are social events as well! If you have problems hearing the music remember to press stop and play a few times, or ask the host for help.

There are a few things you can do to make the experience even greater for everyone. First of all you can disable the clicking sound when you type so it doesn’t interfere with the music. This can be done in two ways …… first of all by typing a / before everything you say in open chat.
You can also disable the typing sound in the “Client” menu at the top of your screen. If you don’t see that menu, you can pull it up by typing Ctrl-Alt-D. Once you see the menu, open it and click on “debug settings". In the pull-down menu that you see, select “PlayTypingAnim” and set it to “False”.

And last but not least, try paying the performer(s) and venue/host a tip. Most performers will have a tip jar on stage with them and many venues will also have a tip jar or poster. The owners of live music venues spend a lot of money to provide the stages and streams and often also pay the musicians to play. They deserve our support as members of the audience for providing us with huge amounts of fun and entertainment.

Enjoy!!!

~ Sally Silvera

SL New Resident Kit - 4.14.1 - Radio / Audio Streams

INTRODUCTION

So you have rented a place or bought some land and wish to change the audio stream. Click on World> About Land> Media. Under Music URL: use any of the following, plus whatever you may find elsewhere (i.e. shoutcast). Audio streams can disappear, so be prepared for this possibility.

THE LIST

This list is provided courtesy of Lindal Kidd.

http://129.173.67.99:8000 -description- WeFunk
http://205.188.215.231:8004 -description- radio.wazee
http://89.248.167.22:4060 -description- 1.AB-SoulfulClassicJazz
http://64.62.252.130:8030 -description- 1.FM - Blues
http://64.62.252.130:8070 -description- 1.FM - Channel X
http://64.71.145.133:8010 -description- 1.FM Chillout Lounge
http://64.71.145.130:8055 -description- 1.FM Jamz
http://64.62.194.11:8020 -description- 1.FM-Country
http://216.66.69.100:6210 -description- 1.FM-Flashback
http://64.5.130.50:8000 -description- 1920s Radio Network
http://213.251.186.167:8000 -description- 1-RaDioNIMBOODA.com
http://67.15.180.35:8020 -description- 2Believe-Spanish
http://66.250.45.52:7575 -description- 3WK Classic Underground
http://66.250.45.52:7800 -description- 3WK Classic Undergroundradio
http://88.191.24.102:1755 -description- 8 0 's H o t M i x
http://64.202.98.51:808 -description- 808 Live Reggaecast
http://81.169.182.149:808 -description- 808 Live Reggaecast
http://205.234.168.52:80 -description- 90.7 KWMU-FM
http://205.188.215.229:8004 -description- 977 80s
http://66.0.192.157:8000 -description- ABS Bluescast
http://66.199.227.218:8000 -description- Absolute Technoise Radio
http://209.9.238.4:9298 -description- Always Country
http://205.188.215.226:8018 -description- Angel Fire Radio WDDT Rock & Roll
http://205.188.215.226:8012 -description- Bassdrive
http://38.99.68.230:9010 -description- Bay Smooth Jazz
http://207.200.96.232:8006 -description- BeatBlender
http://83.133.119.93:80 -description- Beatles Radio - Fab Four & More
http://64.62.252.134:5100 -description- Belly Up 4 Blues
http://69.22.167.174:8000 -description- BIGUPRADIO.COM Slamming Dancehall Reggae
http://88.191.17.219:80 -description- Black Dog Radio
http://62.75.202.238:13000 -description- BlackBeats.FM
http://85.214.55.100:8000 -description- BlackJam-Radio.de
http://220.85.13.109:7700 -description- BlueClassic
http://210.109.97.69:8000 -description- Blues On Air
http://38.96.148.26:7890 -description- Blues Radio UK
http://87.98.150.1:8000 -description- Bollywood Music Radio
http://87.98.150.2:9200 -description- Bollywood.mu
http://207.200.96.232:8014 -description- Boot Liquor
http://205.188.215.225:8002 -description- Breaks
http://213.251.176.192:3015 -description- Canal creole
http://205.188.215.225:8010 -description- ChroniX Aggression
http://205.188.215.225:8004 -description- Classic Electronica
http://130.166.72.1:8006 -description- Classic Heartland
http://213.73.255.244:2026 -description- Classic Soul Network
http://205.234.179.203:80 -description- Classical Minnesota
http://64.71.145.106:8004 -description- Classical WGBH 89.7-HD2
http://89.248.167.7:13000 -description- COCORADIO.COM
http://130.166.72.1:8006 -description- Country-Heartland PUBRadio
http://205.188.215.232:8028 -description- Cowboy Cultural
http://64.202.98.133:9130 -description- CRC Hard Rocking 80's
http://207.200.96.225:8022 -description- Cryosleep
http://85.21.79.5:8040 -description- Deep Mix Moscow Radio
http://85.12.7.2:8000 -description- DEFJAY HIP-HOP AND R&B
http://129.16.159.166:8000 -description- DigitalGunfire-Hard Hitting
http://205.188.215.228:8006 -description- DIGITALLY-IMPORTED
http://64.92.199.69:8240 -description- Dinner Jazz Excursion
http://88.191.16.70:10780 -description- Diva Radio
http://207.200.96.229:8030 -description- Drum & Bass
http://69.5.81.72:7550 -description- ELVISMEN-SALSA
http://205.188.215.228:8016 -description- FLARESOUND
http://194.158.114.68:8000 -description- FREQUENCE3-Paris France!
http://88.191.18.198:8220 -description- Fun Radio - Soul&Dance
http://62.250.7.133:8000 -description- Funk HiQ
http://195.234.45.50:8000 -description- GothVille Radio
http://207.200.96.228:8076 -description- Groove Salad
http://222.122.131.95:8000 -description- HAPPYDAY
http://222.122.131.95:8000 -description- HAPPYDAY*New Age
http://217.64.173.227:19720 -description- HBR1-Dream Factory
http://38.96.148.38:8755 -description- Hiphop Philosophy
http://205.188.215.228:8018 -description- HOUSEMUSIQUE
http://213.251.129.50:8080 -description- idobi Radio-Alternative
http://140.142.8.222:8000 -description- KEXP Live
http://66.90.118.85:10014 -description- KGRL
http://207.44.222.47:8080 -description- Khaha.com
http://81.173.3.20:80 -description- kinkfm.com
http://207.218.248.42:8000 -description- KOQX Blues Radio
http://66.225.205.53:80 -description- KXPR Radio-Classical
http://213.251.133.49:9320 -description- La Radio de La Mer
http://213.251.129.22:8000 -description- Led Jam Radio
http://205.188.215.225:8018 -description- Limbik Frequencies
http://64.62.161.77:8000 -description- LiveHardRock.com
http://88.191.28.74:8090 -description- LOUNGE-RADIO
http://195.56.146.186:8220 -description- M3MUSIC Classical
http://218.189.210.17:4800 -description- MAGNATUNE.COM
http://205.188.215.228:8012 -description- Megarock Radio
http://69.12.217.101:8000 -description- Memories 89 One KCEA-FM
http://213.186.41.214:80 -description- MIZIKRADIO
http://213.251.173.211:9446 -description- MKM RADIO
http://69.13.65.118:8002 -description- Mountain Apple Company
http://38.118.158.78:8070 -description- MPEGRadio.Com
http://194.97.52.210:8700 -description- mth.Alternative
http://208.53.158.16:100 -description- Music Massage
http://129.241.205.150:8080 -description- Music One
http://89.248.163.114:5502 -description- Nashville FM
http://145.58.33.32:8022 -description- NPS Output Webradio
http://84.244.180.46:8034 -description- OLDIES45.NL-50s60s70s80s
http://209.51.162.163:8070 -description- One Dot FM
http://211.43.215.166:8136 -description- ORSRADIO-Best Latin Hits!
http://64.62.253.223:9030 -description- Otto's Baroque Musick
http://64.72.117.112:8000 -description- Pegajosa
http://66.90.118.85:9502 -description- Pirate Cat Radio
http://213.73.255.244:10500 -description- Prolocation:IranianRadio
http://194.158.114.67:5000 -description- PulsRadio
http://64.27.19.195:8668 -description- Puro Reggaeton
http://145.58.33.32:8048 -description- Radio Netherlands
http://207.200.96.226:8056 -description- Radio Paradise
http://88.191.11.123:8767 -description- Radio Rivendel
http://205.188.215.231:8004 -description- radio.wazee
http://82.149.227.170:11600 -description- Radio700-Schlager und Oldies
http://207.200.96.227:8060 -description- RadioDarvish-Persian
http://66.98.164.56:12614 -description- RadioJackie-London
http://208.53.131.181:8000 -description- Radiophile
http://64.72.117.112:8000 -description- RadioReggaeton
http://217.118.212.74:8500 -description- Radioseven
http://88.191.27.15:8128 -description- RaDioTEENTAAL
http://205.234.220.66:7970 -description- RAGGAKINGS
http://66.254.105.246:8000 -description- Random Loveline-Talk
http://72.36.247.66:9000 -description- Reggaetoneando-Peru
http://211.43.215.169:8376 -description- ROMANTICA FM
http://72.236.125.114:8050 -description- ROOSTER CLASSIC COUNTRY
http://212.72.165.24:9012 -description- rootsrockreggae
http://205.188.215.231:8010 -description- SALSASTREAM-Best Salsa
http://207.200.96.225:8010 -description- Secret Agent-Downtempo
http://205.188.215.227:8008 -description- SKY.FM - Modern Jazz
http://82.96.64.7:8080 -description- SKY.FM COUNTRY
http://66.250.45.118:7694 -description- SKY.FM-Classic Rap &HipHop
http://205.188.215.225:8000 -description- SKY.FM-Roots Reggae
http://205.188.215.232:8014 -description- SKY-Class&Flamenco Guitar
http://66.147.221.76:8012 -description- SLBC-Classical/Talk-Newstalk
http://66.147.221.76:8016 -description- SLBR-R & B/Hip Hop-R&B Favorites
http://66.147.221.76:8018 -description- SLCC-Christian Contemporary
http://66.147.221.76:8006 -description- SLCR-Classic Rock-Classic Rock
http://67.19.78.90:8096 -description- Sleepbot
http://66.147.221.76:8004 -description- SLFY-Oldies-Oldies
http://66.147.221.76:8000 -description- SLKY-Hot Country-Cat Country
http://66.147.221.76:8014 -description- SLLT-Lite Favorites
http://66.147.221.76:8002 -description- SLMX-Top Forty-Mix
http://66.147.221.76:8008 -description- SLTO-Techno/Dance-Dance
http://66.147.221.76:8010 -description- SLXG-Alternative-The X
http://216.179.194.131:8978 -description- Smoothbeats.com
http://207.200.96.226:8052 -description- SMOOTHJAZZ.COM
http://66.232.110.34:8000 -description- SmoothLounge
http://212.72.186.18:8180 -description- Soft N Easy Net Radio
http://205.188.215.228:8000 -description- Spirit of KJAZ-San Fran.
http://69.9.183.97:9224 -description- Star104
http://38.96.148.19:8300 -description- Steel Radio
http://69.28.128.148:80 -description- stream/radioio_country_free_hi,Radio Country
http://82.197.165.137:80 -description- Swiss Inet Radio-Classical
http://82.197.165.139:80 -description- Swiss Inet Radio-Opera
http://82.197.167.138:80 -description- Swiss Inet Radio-swing
http://80.237.158.27:8000 -description- Techno4ever Radio
http://80.154.37.109:80 -description- TechnoBase.FM
http://38.96.148.19:9950 -description- TELLSTREAM DANCEHALL(UK)
http://38.96.148.26:8155 -description- The AfriRythms
http://67.159.5.135:8010 -description- The Classic Soul Network
http://205.234.179.4:80 -description- The Current
http://67.43.161.248:6005 -description- The EDGE ROCKS!!
http://212.48.126.146:8230 -description- This Is Corrosion
http://66.197.250.37:15068 -description- TOSSM RADIO
http://66.111.198.196:6256 -description- UrbanSoulNation
http://220.95.210.103:8000 -description- We Met In Classics
http://64.62.252.134:2680 -description- Whole Wheat Radio
http://66.225.205.8:8030 -description- WKSU Classical Channel
http://66.225.205.109:80 -description- WNYC2 Classical
http://xltrax.com:8000 -description- XLTRAX.COM
http://63.241.4.18:8069 -description- XTC.RADIO.LONDON
http://38.96.148.19:9950 -description- TELLSTREAM DANCEHALL(UK)

SL New Resident Kit - 4.14 - Owning/Renting Land

INTRODUCTION

You have the option of either buying or renting land. You need a Premium Account in order to buy land. In order to rent land, all you need is a Basic Account.


BUYING LAND

You can own up to 512 m2 and not pay anything more than the cost of the land (again, you do need a Premium Account). If you own more than 512 m2, then you will pay a monthly fee called "tier", depending on how much you own. You may also rent land (sometimes with or without houses and furnishings) from land owners. In all cases, prices vary so shop around. However, I highly suggest exploring SL for at least one month before comitting to buying land, but do rent if so inclined as most rentals are weekly.

You can buy mainland or an Island. You can buy mainland either privately from an individual or by way of auction (see below). You can (usually) only buy an Island with complete ownership from Linden Lab (http://secure-web7.secondlife.com/community/land-islands.php). If you "buy" an Island from a private individual, they can revoke land ownership rights. There are cases where an Island purchase can be transferred to you via purchase. Know the difference.

Regardless, when you own land of more than 512 m2, no matter what kind of land, you WILL pay monthly tier fees to Linden Lab. Leasing or renting land from a private individual means you only pay the landlord/lady (owner).

You can search for private land to buy via the [Search] button on the bottom of your screen and the [Land Sales] tab.

You can also buy an entire sim on auction: http://secondlife.com/auctions/ But this can be pricey and the monthly tier fees likewise expensive.

The real commodity is not land, but prims. All items (houses, furnishings, toys etc.) require prims and the more prims at your disposal, the more items you can set up. Buyer beware when shopping -- you'll quickly value high quality and low prim items. Budget about 100 prims for each room in a house (easily). Unfortunately, running out of prims also leads to impulse buying and often a raise in tier fees ;-)


RENTING LAND

For most individuals, renting land that personally appeals is the most cost effective option. There are many benfits to renting including: (1) often cheaper than buying and paying tier, (2) the flexibility of moving if the region no longer appeals, (3) a furnished rental residence precludes the need for you to spend money on furnishings.

Unfortunately there are also some negatives that involve con artists. Ensure the person you are renting from has been in SL for some time and that they are dedicated to providing rentals. Check their profile, ask for references, speak with other residents who rent from them.

Be very careful about "buying" Island property. Unlike mainland, you do not own the Island property you purchase (unless you buy an entire Island). The owner of the Island can set you out on the street, so to speak, and this happens all too often with Island rentals where you are asked to "buy" property and then pay a rental fee.


MAKING MONEY WITH LAND

And finally, a word on making money with your land. You possibly won't. There are dozens of malls, hundreds of rentals, numerous clubs and so forth. Buy land for your enjoyment and have your own money to support it. If you do wish to try and make money with land ownership, do your research and provide something unique and top quality. Themed malls and quality rentals will attract more persons.


ADDITIONAL RESOURCES (DIRECTLY FROM THE SECOND LIFE FORUMS)

Click the notecard(s) below to open and read.

~ Lucrezia Lamont

SL New Resident Kit - 4.12 - Organizing Your Inventory

INVENTORY TIPS

Staying on top of your inventory to prevent insanity is difficult. However, perhaps these tips can assist:

1. Make a FREEBIE folder (open your Inventory, click the Inventory menu's Create> New Folder) for all your freebies. Most of these items you'll eventually discard. Move the gems to other folders as appropriate.

2. Make back-ups. If your purchases allow COPY, then keep back-ups BEFORE you modify, wear or do anything with the item. I will create a folder in an item's directory and label it "Orig" or "Original", and place a copy (right click the item and Copy, then right click the Orig folder and Paste) of the item in that folder. If I need another copy of the same item because I mangled it while editing it, I'll copy and paste from the Original folder into the main folder.

3. Landmark (LM) any place that you find appealing (it's really annoying when you can't remember where that really cool set of eyes were that you found at some shop). Edit the name (right click the Landmark and Rename) to something that will help you keep LMs organized (i.e. preface a LM's name with "clothes", "shapes", "skins", etc.).

4. Below is one organization method for inventory. Create folders with each of the headings outlined as needed. This system may or may not work for you. I'm still debating its merits myself. But if it's a starting place or helps, great!

IMPORTANT NOTE: Due to a current SL bug, notecards within notecards do not always work properly. If the notecard links below do not open into a separate notecard, or if you need to add your own notes to the notecards (edit them), please drag the notecard links below into your inventory and the notecard will appear behind this one for you to read or edit.

ADDITIONAL WEB RESOURCES

Inventory Management
https://support.secondlife.com/ics/support/KBList.asp?folderID=69


Finding Lost Items
https://support.secondlife.com/ics/support/KBList.asp?folderID=110

~ Lucrezia Lamont

SL New Resident Kit - 4.11 - Contacing Someone And Sending Items

INTRODUCTION

Explore, explore, explore. There is a very important button on the bottom of your screen labelled [Search]. Use the Search on the bottom of the screen to find interesting places (i.e. search for "beautiful", "shoes", "garden", "freebie" etc.), events, for shopping and so much more.

Unfortunately, the "most popular" places appear at the top of the results list and popularity is based on traffic, which is often artificially inflated by those who are being paid to be there -- the results are, therefore, highly inaccurate with respect to what really is popular or of quality. What I do is scroll right to the bottom of the results and work my way up backwards through the alphabetical list results (which is listed after the "popular" results).

Once you find a place of interest, then click [Teleport] to go there. Don't begin walking straight away upon arrival as you may run into someone who you can't see yet. I like to walk a step or two and then wait for the world to rez in around me before proceeding. Or, you can click the [Mini-Map] button on the bottom of the screen to see if there are any green dots (people) in your immediate area.

If you finish exploring that one location, click [Search] to bring up your list again and continue.


THE ICONS

What the heck do the little icon pictures mean next to the results in the Search?

Classifieds = green SL symbol.

Events = pink star.

Popular Place (ignore these for the most part) = orange thumbs up.

Land Sales = reddish auction gavel OR yellow price tag.

Places = blue house.

People = grey generic person from the shoulders up.

Groups = tan-brown of three generic persons from shoulders up (looks like a canon to me LOL).


ALL TAB

Search for pretty much anything in this tab including people, stores, places and more. Your result list will be massive. See above for my tip on reviewing the results of your list.

You can try searching with one word, or several to narrow your results a little more. I pretty much use the All tab for most of my searches.


CLASSIFIEDS

Searching for a person or place that has placed a classified for their products and/or services? Search here. Don't forget to check the [Include Mature content] check box. You can also refine from the drop down box next to the [Find:] text field.


EVENTS

This is a great place for newbies or those finally deciding to take the plunge to be more social or learn to build and so much more. Have fun with this tab.


POPULAR PLACES

What's the point, I'd like to know? But if you're really bored, why not.


LAND SALES

Looking to buy land? This is your tab.


PLACES

These could be sims or parcels, commercial or personal.


PEOPLE

This should be self explanatory. If looking for someone, I usually enter their name in All as it saves a step.


GROUPS

These are groups that someone has created so that persons with similar interests can receive notices from the creator. This is often used by shops to inform their client base of new creations, or social groups of activities and so forth. Quick Etiquette note: It's considered rude to just chatter without purpose on a group's Chat channel (there are exceptions, but not many).

~ Lucrezia Lamont

SL New Resident Kit - 4.10 - Using Search

INTRODUCTION

Explore, explore, explore. There is a very important button on the bottom of your screen labelled [Search]. Use the Search on the bottom of the screen to find interesting places (i.e. search for "beautiful", "shoes", "garden", "freebie" etc.), events, for shopping and so much more.

Unfortunately, the "most popular" places appear at the top of the results list and popularity is based on traffic, which is often artificially inflated by those who are being paid to be there -- the results are, therefore, highly inaccurate with respect to what really is popular or of quality. What I do is scroll right to the bottom of the results and work my way up backwards through the alphabetical list results (which is listed after the "popular" results).

Once you find a place of interest, then click [Teleport] to go there. Don't begin walking straight away upon arrival as you may run into someone who you can't see yet. I like to walk a step or two and then wait for the world to rez in around me before proceeding. Or, you can click the [Mini-Map] button on the bottom of the screen to see if there are any green dots (people) in your immediate area.

If you finish exploring that one location, click [Search] to bring up your list again and continue.


THE ICONS

What the heck do the little icon pictures mean next to the results in the Search?

Classifieds = green SL symbol.

Events = pink star.

Popular Place (ignore these for the most part) = orange thumbs up.

Land Sales = reddish auction gavel OR yellow price tag.

Places = blue house.

People = grey generic person from the shoulders up.

Groups = tan-brown of three generic persons from shoulders up (looks like a canon to me LOL).


ALL TAB

Search for pretty much anything in this tab including people, stores, places and more. Your result list will be massive. See above for my tip on reviewing the results of your list.

You can try searching with one word, or several to narrow your results a little more. I pretty much use the All tab for most of my searches.


CLASSIFIEDS

Searching for a person or place that has placed a classified for their products and/or services? Search here. Don't forget to check the [Include Mature content] check box. You can also refine from the drop down box next to the [Find:] text field.


EVENTS

This is a great place for newbies or those finally deciding to take the plunge to be more social or learn to build and so much more. Have fun with this tab.


POPULAR PLACES

What's the point, I'd like to know? But if you're really bored, why not.


LAND SALES

Looking to buy land? This is your tab.


PLACES

These could be sims or parcels, commercial or personal.


PEOPLE

This should be self explanatory. If looking for someone, I usually enter their name in All as it saves a step.


GROUPS

These are groups that someone has created so that persons with similar interests can receive notices from the creator. This is often used by shops to inform their client base of new creations, or social groups of activities and so forth. Quick Etiquette note: It's considered rude to just chatter without purpose on a group's Chat channel (there are exceptions, but not many).

~ Lucrezia Lamont

SL New Resident Kit - 4.9 - Lifestyles

INTRODUCTION

Given the global nature of SL, and its broad appeal, there is much diversity to be found. Whether or not something is your cup of tea or not is irrelevant. Respect the choices of others. If you are confronted with something you do not like, then please be mature and simply teleport away (World> Teleport Home is real fast). Please refrain from belittling another person's lifestyle choice. If you are genuinely curious, however, ask questions. Most alternative lifestyle practioners will be happy to point you in the direction of some solid information.


FAQ

What is a Furry?

A non human avatar, usually a canine or feline, but also a rabbit, bat, horse and just about any anthropomorphic animal. Furries are, unfortunately, discriminated against from time to time, and therefore many reside and travel in Furry-friendly regions only. Also see: http://en.wikipedia.org/wiki/Furry_fandom


What is a Neko?

Technically – Japanese for “cat”. Often referred to the Japanese pop culture manifestation of a human with cat like features such as ears and tail, and may also include paws and whiskers. Boys and girls can be neko. Neko are very popular in SL, but like Furries, are discriminated against by some. For your information, "neko" is both singular and plural (i.e. “Nekos” is not the plural of “Neko”). Also see: http://en.wikipedia.org/wiki/Catgirl


What is Gor?

Based on John Norman’s novels, there are a multitude of Gorean regions (mostly role-play) which recreate the setting and lifestyle as depicted by the author, and with varying degrees of adherence to its lush culture. It is a male dominated universe, replete with BDSM undertones, and hence very popular amongst some fantasy sexual role-players. Also see: http://en.wikipedia.org/wiki/Gor


What is a Tiny?

In short (no pun intended), a miniature Furry. I once heard it said that if you are shy and uncertain about SL, try being a Tiny avatar in a public place. They are just too cute to not engage in social activities. There is a huge market in SL for Tiny furniture, clothes, avatars (of course), houses, accessories etc.


Is there a BDSM/Fetish community here?

BDSM and Fetish exist in SL, but it's a little different than RL. While SL is a great place to explore your fantasies, most individuals are just as new to The Scene as they are to SL (SL provides a far safer playground for exploration than RL for many). Experience will therefore vary from person to person. If you're interested, find someone with RL or solid SL experience to show you the way. Please beware. Someone who claims to be a Dom/me, Sub, Slave etc. may not be as conversant in the SL Scene as you think. So please take your time before making any rash decisions, and ask around regarding a person's reputation.


Do Escorts really exist in SL?

Yes, they do. All types, all sizes, all persuasions. And yes, they can make money. It is, after all, the oldest profession in the world, and SL is the perfect place to provide safe sexual services.


How do I go Clubbing in SL?

Find a club that looks interesting to you. Learn their business operation times or schedule. Show up. Dance and socialize. Clubs are a great way to socialize, meet people, show off your new clothes and just have fun. Most clubs have dances set up for you, some have contests, some have live DJs, and most rely on tips to stay alive.

From Nathan Childs: HOW TO DANCE
Dancing with dance balls is easy.
Find a partner, find a pair of dance balls (usually one blue, one pink).
Each person right-clicks on the dance ball and chooses sit.
Boy goes on Blue ball, girl on pink ball.
If you want to change balls, press the Stand Up button before changing.
If dancing animation is wrong then turn off all animation overriders before using dance balls.
If you get out of sync with partner, either wait for sync to occur (every few minutes) or stand up and then sit on dance ball again.
Have fun.


What's the deal with kids in SL?

From time to time you will come across children avatars. Sadly, they've been given a bit of a poor reputation due to some "age play" wherein the child avatar was involved in sexual situations. Not all children avatar are used in this fashion by their real life persons -- in fact, most are not. So why would someone, an adult, choose to be a child avatar?

Plenty of reasons. Being a true child again. Playing the part of a child to an SL couple who cannot have children in RL. A means to get in touch with one's inner child. And simply because it's fun. Some child avatars role-play their personaes to perfection. Others just want to play.

Don't assume every child you run into wants to play perverted games. Treat them as children. In fact, treat everyone according to their SL personaes.

The best place to learn about child avatars is the SLC (Secondlife Childrens Youth Activity & Information Centre).

~ Lucrezia Lamont

SL New Resident Kit - 4.8 - Getting Around SL

INTRODUCTION

You can walk around SL, which is preferable in most locations. However, if you have a long distance to travel or wish to explore, you may opt to fly. Try flying low to the ground (without the flight feather if need be as it may raise you higher than your visibility range) so that you can see the ground regions. Also, if you fly too fast, the world doesn't have a chance to rez in so you may miss great builds. Fly, hover, fly hover...

Unfortunately, there are "no fly" zones in SL which means once you land, you can't fly from that spot in order to leave. However, very good friend BW Jinxing reported that you can fly in a no fly zone if you activate the following from your main menu: Client> View Admin Options (if you do not see the Client and Server menu options on your screen, press {Ctrl + Alt + d> on the PC or on the MAC). Importantly, flying in a no fly zone may may result in your being banned from that parcel -- so be careful.

You can also use a vehicle. I've included a free Magic Carpet with this New SL Resident kit. Drag it onto the ground, right click and [Fly]. Up to six people can fly on the carpet. Type "help" (without quotation marks) in the Chat to learn the commands that operate the magic carpet.


LANDMARKS

Landmarks are denoted by a tan (if you haven't been there before) or red (if you've visited that Landmark previously) coloured push pin.

You can click on Landmarks from within your inventory, on a notecard or from a location within a person's profile's [Picks] and [Classified] tab (click [Teleport]).

Landmarks may not take you to their precise location as they may have an override placing you in another location as set by the owner of the land. If you do not appear at that exact location as indicated in the Landmark link, look around your screen for a red beacon and red arrow -- follow it to the destination. Once you've arrived and if the red arrow is still bothersome on your screen, click it to make it vanish.


TELEPORT

You may have specific coordinates from some source. They would appear as: Black Art (248, 8, 56). Black Art is the sim name and the three numbers in parentheses are the XYZ coordinates.

Open your Map (click [Map] at the bottom of the screen), enter the Sim Name in the [Search] text box, press the key or click [Search], and then enter the three numbered coordinates below in [Location]. Then click [Teleport]. If you still don't end up at that exact location in the Landmark link, look around your screen for a red beacon and red arrow -- follow it to the destination.

You can always just open up the Map and scout around. Once you see a place you think you'd like to go (i.e. a place with people if you're feeling social), then double click that location on the map or click once and then [Teleport]. Take note of symbols and their meaning as this may be useful information.

You can offer a friend a teleport to your location (they will appear in front of you so be mindful of your surroundings) by clicking [Friends] on the bottom of your screen, clicking their name and then [Teleport...].

You can offer someone a teleport to your location (they will appear in front of you so be mindful of your surroundings) by opening their profile and then clicking [Offer Teleport...].

Profiles are informative and provide LMs to a person's favourite places which may soon become your favourite places too! So if you meet someone you like or that you have something in common with, don't forget to view their Picks and Classifieds for landmarks to teleport to.


BAN LINES

Ban lines are considered rude by most individuals. Usually erected to keep others out, the owners desire their privacy. Unfortunately, ban lines prevent people and vehicles from traversing through the property and can cause issues with vehicles. There are better, non disruptive security systems available (not everyone uses them), but do watch for ban lines (you won't see them until you pretty much run into the property, sadly).

~ Lucrezia Lamont

SL New Resident Kit - 4.7.1 - Starting A Business In SL

INTRODUCTION

I would like to credit Ceera Murakami for this wonderfully concise way of explaining the art of starting a business in SL.

I would also like to preface this guide by saying that there are many different types of vendors in SL. There are those who are "playing" without serious intentions to make money. There are those who want to jump in and start business right away, either quickly discovering they have a knack for it or failing. And then there are those who slowly gather together the resources and skills to build a truly successful business through tenacious effort. And finally I'd like to say that customer service is a vital aspect of most businesses in SL. You'll need to have time to do this if your business warrants customer support.

On with Ceera's insights.

SUCCESS & WORK

I own several successful businesses in SL. I make a profit here every month. And I work my tail off to do it. I make clothes, I build, I script, I terraform... I even create whole sims. It took me over a year to build my businesses to where they always made me a profit, and after more than two years it still isn't even close to earning me a full-time wage. I put in 20 to 30 hours a week and earn very little more than I would with a part-time minimum-wage second job. (Though the work is a lot more fun than flipping burgers!) Out of the MILLIONS of people who play SL, only 2 to 4 percent make a profit regularly, and less than half of that actually make a living working in SL full-time. Just a few thousand people out of well over 10 MILLION accounts!

Yes, you can certainly make things and sell them with no real intention of making a profit. But this article assumes that you don't want to spend hours of effort and work just to lose money!

Building a successful business in Second Life is no different than building one in real life. It takes lots of time, and effort and skill, and a certain amount of luck and good timing, to make it work. It also almost always requires an up-front investment of real money.

CAUTIONARY ADVICE

You can't be successful by buying a "Business in a box" and just throwing it up in one corner of a cheap mall. Those are rip-offs aimed at innocent dupes, almost always selling you stuff that is available free. It's like the people in real life (RL) that will sell you a "Business idea starter kit" that is nothing more than a list of postal addresses and web sites for free information on how to start a business, from government websites and offices. As others implied, those who pay for a "Business in a box" soon find they are one of thousands of other poor suckers selling exactly the same low-quality items, that any experienced Player will avoid like the plague. If these products were really so successful, the person offering them would be running those stores and raking in the profits themselves, and not selling the "great money making idea" to others.

Be aware also that using real-world brands, logos, and copyrighted material is illegal, unless you have a license from the company that owns those copyrights and trademarks. Yes, you'll see people selling "Nike Shoes" or other merchandise based on copyrighted game characters or bands... just like you'll find street corner vendors in big cities selling shoddy knock-off of name-brand merchandise that aren't licensed. Go to a flea market in the real world and you're likely to find quite a few low-priced items with Disney characters or other popular images, but that are made in Mexico or China, illegally and without license to do so. It's still illegal. DON"T DO IT.

HOW TO BE SUCCESSFUL

So, how do you really do it? How do you be a business success in SL?

Take Your Time

First, you need to spend enough time in SL to get to know what the market is like. Shop. Travel. Play. Make friends. Get to know what is already available, and what people like to spend money on. Part of that is learning the sorts of things YOU would be willing to spend money on. In this period, be prepared to whip out your own credit card and purchase a supply of L$ with real money, (or pay for a Premium membership so you get 80% of that fee back as a weekly allowance, called a stipend) so you have some initial funds to start with. Do your market research, while you have fun just *playing* in SL.

Learn the Skills

Next, learn the skills that people pay for, and that match your initial training and background and interests.

* Making textures requires artistic talent, and skill with graphics applications, like Photoshop.

* Building requires skill in using the in-world building tools - a skill you can only get good at with hours and hours of practice in-world, and which benefits from skill as a texture artist (so you can make your own custom textures) or access to purchased texture sets.

* Does fashion interest you? Making clothes in SL requires both a knowledge and skill in fashion design and skills as a texture artist and in some cases as a builder (prim shoes, skirts, and other prim clothing parts).

* Being a scripter requires skill as a programmer, using the LSL programming language. Many products in SL will benefit from adding scripts that you write. (door and window scripts, animation scripts, etc...)

* Custom animations and pose balls. A very specialized area. Requires external software that can make animation files.

None of these skills are anything you're likely to develop overnight. Take the time to practice these skills, and practice making all sorts of things. You may be surprised how difficult it is to make an apparently simple item. Or you may find you have a real knack for making something else. Be prepared to spend MONTHS learning to do a task well.

Find Your Passion

Then, find a niche that you think you can do well in. Is there an existing product that you can do better than what is currently on the market? Is there and item that you'd love to buy, or that your friends would love to buy, but that you just can't find, in spite of extensively searching for it? Anyone can make a simple T-shirt, and MILLIONS do. Competition in areas that have a lot of other merchants will make it very difficult to be a success, unless your product is different or better in some way.

Then, and only then, make a bunch or products. Price them competitively, based on your market research. then rent some space in SEVERAL malls, or buy land in at least two sims and set up your own stores. Visibility and advertising are very important, just like in the real world. Very few customers will come to your residential-area home to buy an item hidden under your bed. But if your products are available in a lot of malls or shops, especially if those locations are well-advertised and get lots of paying customers going through them (NOT camping chair zombies!), you'll get a lot more sales. They can't buy your stuff if they never see it.

Good luck!

OTHER WAYS TO MAKE MONEY

There are other ways to earn some L$ in SL without an extensive skill set. But virtually all of those require a large amount of time investment, and many also have up-front costs.

Camping? There are places that will pay newbies to sit in chairs or on dance pads. It's a scam to inflate the 'popularity' rating for a store or business, and pays the equivalent of a few pennies per hour. You pay more for the electricity to run your computer, and even a minimum-wage job in the real world pays far more per hour.

Dancing, strippers, escort services? People will pay to watch your avatar dance, most often nude, or to have virtual sex with them. Requires a willingness to behave that way with strangers. (Do you REALLY want to be a stripper or a prostitute?) Requires an up-front investment in high-cost skins and clothes and hair, to get good tips. May require that you provide custom animations or pose sets to entertain your clients. And a minimum-wage job in the real world still pays far more per hour.

DJ's, Musicians, entertainers of other sorts. There are in-world classes, or 'club schools', where in a few hours and for a fee you can learn the basics for being a DJ or doing similar work. Sort of like attending a "Bartender school" in RL. You still have up-front costs, you still have to have talent as an entertainer, and you need to find a place that will hire you. Expect long hours and low pay, unless you are very unique and entertaining.

Real Estate? Some people make a lot of money buying low and selling high in the land market, or buying land and renting it to others, It requires a large, high-risk cash investment and LOTS of time to dabble in Real Estate, just like in the real world.

There are other ways to earn money as well, but I've listed most of the ones people encounter. To find others, you'll have to look around and learn how SL works.

~ Ceera Murakami

SL New Resident Kit - 4.7 - Making Money (L$)

INTRODUCTION

I understand one of the most commonly asked questions is "how do I make money?", thusly, I've decided to summarize a response here.

Second Life is not a game, but it is a virtual world, filled with real people (behind the avatars) who have feelings. Real life is very much reflected in Second Life except that one doesn't NEED money to live here, but it does help.


DO NOT...

Beg for money.
Tell people that you NEED money.
Pull a scam that takes money from someone else.
Sell freebies or near freebies.

You will get a reputation and you will put others off and your entire experience in SL will be greatly diminished. If you don't wish it done to you, don't do it to someone else. Karma is a swift Mistress in SL.


OPTIONS FOR INCREASING YOUR WEALTH

Buy Linden Dollars

Yes, you read that correctly. If you have real life money that you consider disposable or part of your "entertainment" allowance, you may buy actual Linden Dollars.

Learn all about it here: https://secure-web2.secondlife.com/currency/buy.php


Camping

At the moment, the more people that frequent a location, the higher up the rankings their location will appear when people perform a search incorporating the same key words used in the listing. Location owners unnaturally inflate this number by paying people to be on their land. This is a contentious practice, but if you need a few Linden Dollars to purchase some of the near-freebies outlined in this kit, then this is one option.

Career camping is no way to make "serious" money in Second Life, but it can give you a little change for buying demos and near freebies. Using the [Search] button at the bottom of your screen, type "camping" in the [Find:] field of the [All] tab, and then [Search] to display many places you can go "camp" for a few L$.

Once you arrive, look for "camping chairs" or items that will proclaim to pay you a certain number of L$ for a certain amount of time you sit/stand/dance etc. there. Usually you right click the chair or item and then "sit" or whatever appears in that slice of the pie menu on the upper left side of the pie.


Make Things

Yes, you can make things to sell to others. Learn a trade -- building, scripting, textures and more. Making and selling items (creating content) in Second Life is likely the most honourable way of making money.


Money Trees

Scattered around Second Life are trees containing money or items (i.e. fruit) that can be clicked on to receive money. These are donations from other individuals (thanking the owner is a nice idea). Money trees usually only respond to avatars less than 30 days old, so it's a nice way for new residents to make a little money.

NEVER pay anyone for a guide or list of money trees. It's more than likely a scam and you will be ripped off. Don't do it.

Using the [Search] button at the bottom of your screen, type "money tree" in the [Find:] field of the [All] tab, and then [Search] to display many places you can harvest some L$.


Surveys aka Hippiepay et al

Don't. Just... don't. You'll spend all sorts of time filling out useless questionnaires and then usually NOT receive any money for your efforts.

If it seems too good to be true, it probably is.


Contests

Some clubs and events have contests where you can win a, more or less, popularity contest. Check events and look for contests. You'll put you're name up on a board and then engage those in your environment. Attendees of the event will vote for their favourite, and if you're it, you win the pot of money.

These events can be a lot of fun, even if you don't win. However, there are those who've made a career out of earning their pocket change by frequenting such events and really playing to the crowd -- everyone has a good time then.


Investments, Banks & Schemes

Most investment opportunities, banks and money make schemes are scams. Banks are unnecessary. SL is too unstable to entertain investing. Pyramid, ponzi and similar "schemes" are not an answer either. It's best to not go there.


Gambling

Gambling is no longer permitted in Second Life. Even if you do find gambling machines, remember that they are programmed and easily programmed to favour the house. Unless gambling with other players, you will likely lose in the long run.


Bouncing, Bartending, Hosting, Etc.

Some clubs and venues will pay people to act as bouncers, bartenders, hosts, and sundry other jobs suited to such environments. You likely need connections for such a situation, but it doesn't hurt to flog your skills on the forums and see if someone is in need. Alternatively, if you have a favourite hang out, approach the owner to see if they have need of your skills.


Escort & Dancing

And just like in real life, you can make money at the ever present and oldest profession in the world. You can be an escort or dancer in a club. Most establishments will take a cut of your earnings for providing advertising space, a place to earn money etc.

As in all things, the best escorts and dancers are those who truly enjoy what they are doing and can certainly play to the people. I'd only recommend this if you really wish to have fun with this activity. This is not a profession too engage in just because you need money.


Starting a Business in SL

The following notecard is a concise summary of how to start a business in SL.


ADDITIONAL RESOURCES (DIRECTLY FROM THE SECOND LIFE FORUMS)

Click the notecard(s) below to open and read.

~ Lucrezia Lamont

SL New Resident Kit - 4.6.1 - The Big Damn SL Glossary

The Big Damn SL Glossary by Carl Metropolitan

NCI's “The Big Damn SL Glossary”
Version 0.9
11.29.07

Edited by Carl Metropolitan

Definitions contributed by Candie Apple, SuezanneC Baskerville, Lindal Kidd, Marianne McCann, Carl Metropolitan, Yumi Murakami and Oryx Tempel.

16m2 - (adj) the smallest size of land parcel that can be created in Second Life. Often used for single prim servers or eyesore ads.

Abuse - (n) a violation of Second Life's Terms of Service or Community Standards.

Adfarm - (n) clusters of rotating towers of advertisements, considered by many to be an eyesore.

Admit List - (n) the list of those allowed in an area that otherwise excludes everyone by use of a script.

AFK (Away From Keyboard) - (adj) describes a player who has left his computer to take care of some task in Real Life (RL). Typing "afk" in chat sets your Avatar as "Away" and displays the word (Away) next to their name. After 30 minutes of inactivity, you will be automatically logged off Second Life.

Alpha - (adj) Transparent, from Alpha Channel (cv).

Alpha Channel - (n) a special channel of a texture file used to indicate transparency, marking which parts of the image should be clear and which should be opaque.

Alt (Alternate Account) - (n) many Second Life residents have more than one account for a variety of reasons, including: keeping one’s business life separate from social life, role-playing, avoiding harassment, keeping track of L$ (bank alts), and being able to work uninterrupted by Instant Messages.

Animation - (n) a file or in-world inventory item that moves or animates your avatar. You can use animations to make your avatar clap their hands, dance, blow someone a kiss, and much more.

AO - (n) Animation Overrider. A scripted device that contains replacements for the default walking, sitting, flying, and standing animations of your avatar. Some also have other functions. An AO can be customized by loading your own favorite animations. AOs should be turned off before engaging in poseball or other animations, since the animations can conflict with one another.

AR (Abuse Report) - (n or v) formal report to Linden Lab of a violation of community standards or SL terms of service. Also used as a verb. ("I AR'd the guy.")

Asset Server - (n) the database that tracks all Second Life objects in-world and in inventory. Overloaded asset servers can cause search, inventory, rez, teleport, and Friends list failures.

Attach - (v) usually, to take an item from inventory and cause it to be fixed to a certain part of your avatar's body.

Attachment - (n) an object (clothing, weapons, jewelry, shoes, etc) that can be attached to an avatar at a specific location. Usually location is set by the creator of the object.

Avatar (AV) - (n) (1) the animated being that represents a Second Life resident in the virtual world; the digital representation of your virtual self in Second Life. (2) a "costume" or outfit; a full set of avatar body parts, clothing, and/or attachments that provides a specific look.

Baked - (adj) freshly donned clothing will often look clear and sharply defined and then, a short time later, become fuzzy and clear again. At this point, it can be assumed that everyone in the area can now see your clothing clearly. The textures are then "baked" in.

Ban - (v) (1) the act of explicitly forbidding entry to a land parcel. (2) to add someone to your ban list and thus eject them from your land. (3) permanent removal of someone from Second Life (which can only be done by Linden Lab).

Banlines - (n) lines of floating red letters spelling out “no entry” that appear on the boundaries of a land parcel that your Avatar is not allowed into by the owner.

Banlink - (n) Distributed ban sharing system developed by Travis Lambert and Mera Pixel that allows subscribing locations to share banlists.

Banlist - (n) the list of those banned from an area, by use of a script, or by Landban that otherwise allows visitors.

BIAB (Business In A Box) - (n) often sold to newcomers as an easy way to make money, BIAB packages generally contain merchandise that is poor quality, out of date, stolen from the original creators, or available elsewhere for free.

Bling (n) - jewelry and attachments scripted to emit particle based shimmering “bling” effects.

Blingtard - (n) pejorative term for a user, often a newbie, who wears too many blinging attachments.

Body Part - (n) a component of an Avatar; shape, skin, hair, eyes, and/or prim attachments are Body Parts that combine to create an Avatar's form. Different body parts can be created and saved to a user's inventory and switched between as the mood strikes.

Borked - (v or adj) messed up, broken. "The teleport function is borked again"

Bot - (n) an alt account run by a computer. (see Landbot)

Boxhead - (v) the act of wearing an object, usually a package prim, on your head or other location. Package prims are meant to be rezzed on the ground, but newcomers often mistake them for the object(s) they contain, and try to wear them instead. Originally the default attachment point for objects was the head. Later updates of the Second Life client changed that to the right hand.

BRB - (acronym) Be Right Back, shorthand meant to imply that the speaker is away from the keyboard for a moment, but will return very shortly.

BTW - (acronym) By the Way

Build - (v) (1) to create/make something out of primitives in Second Life, (2) an object comprised of 1 or more primitives, (3) an engineering term for a specific version of the Second Life (or other) software.

Bumpmap - (n) an extra texture layer on objects that adds "bumpiness" to them. This can provide the illusion of detail by resembling wood bark, cut stone or a number of three-dimensional surfaces. Second Life offers only limited bumpmapping.

Busy Mode - (n) a mode where your Avatar does not hear nearby chat, where IMs receive the “busy mode” response, and all inventory and teleport offers are automatically declined.

Cage - (v) to trap an avatar in place by rezzing (qv) an object that surrounds them. Caging an avatar who has not consented to is an AR'able (qv) offense.
Calling Card - (n) an item with a player's name that goes into the Calling Card section of your inventory. Calling cards serve as a contact list of sorts. Double clicking on a Card opens an IM window to that person. Offering a Calling Card is similar, but less personal than offering Friendship, and can be done from second level of the avatar pie menu.

Camera - (n) the particular viewpoint from which you see the Second Life world. Normally, your camera is behind your avatar. Second Life allows you to move your camera around in many different ways to see things from many different viewpoints.

Camping - (v) the practice of earning small amounts of $L by sitting on a chair or engaging in menial activities. Merchants use campers to make their store look more popular on the grid map. Experienced SL Residents usually don't waste their time camping.

Chat Channel - (n) one of the "pseudo-frequencies" that objects and avatars can chat on. Avatars normally speak on channel 0, and can only hear chat on channel 0. Objects can chat and listen on any channel. SL supports are 4,294,967,294 possible channels, ranging from -2,147,483,648 to 2,147,483,647.

City Sims - (n) a set of four Linden designed sims (Sistiana, Barcola, Miramare and Grignano) meant to represent a city. These are the only mainland sims with a Simulator Object Bonus (qv). Approximately half of each city sim is composed of Linden-owned low-prim streets and walkways, allowing owners of the available space to use twice the prims they normally could.

Clear Cache - (v) the act of setting the SL client to clear its local storage of SL-related data and textures the next time it is started. Often problems with slow-loading textures can be fixed by clearing your cache. Clearing your cache can also make missing inventory items reappear.

Client - (n) Second Life consists of two software parts. The client, or viewer, resides on the user's computer. The server resides in a remote location.

Client Menu - (n) A normally hidden menu in the Second Life client that allows access to extra commands. The Client menu can be toggled on/off by typing CTRL-ALT-D.

Clothing Layers - (n) jacket, shirt, pants, undershirt, underpants, gloves, socks, shoes, skirt--the parts of your avatar that are worn on top of its body and created and edited in appearance edit mode. You can create different articles of clothing and save them in your inventory, then switch between them as the mood strikes. You can even design your own clothing and upload the textures to Second Life.

Community Standards - (n) the agreement all players subscribe to which determines the limits of appropriate behavior while playing the game.

Concierge Service - (n) a higher level of customer service and assistance available only to island owners and mainland land owners paying more than 125US$ per month in tier. This service level includes Lindens dedicated to Concierge support duties and toll-free Concierge level-only phone help.

Cyber - (v) short for cyber-sex. The practice of engaging in sexual roleplay using chat and Second Life avatars and animations.

Damage - (n) in certain regions, it is possible for an avatar to experience "injury" resulting in a loss of points that may result in death. At that point, the avatar is teleported to it's Home and the points are restored. Damage-enabled areas can be set for one person's property or for an entire region. If you are in a damage-enabled zone, you will see a red heart at the bottom of your screen with a number showing points from 1 to 100. The overwhelming majority of Second Life is not damage-enabled.

Dance Balls (also Couple Balls) - (n) pairs (or larger sets) of poseballs (qv) which synchronise with each other to create animations showing avatars dancing or interacting in various ways.

Day - (n) day time is about 2 hours long. Night is about 1 hour long.

Death - (n) when your avatar is in an area that allows damage to occur, a red heart will appear at the bottom of the screen. Next to it is a number that is initially set to 100 percent. If the amount of damage your avatar suffers drops to zero, the avatar dies. It is then teleported to Home and the points are set back to 100%.

Deed - (v) (1) to give a parcel of land to a group. The group must already have enough tier contributed it to own the land; (2) to give a tier contribution to a group so it can own land. Usually done via the Owner Makes Contribution With Deed checkbox; (3) to give an object to a group. The object becomes the property of the group.

De-rez - (v) to remove (derez) an object from a sim within Second Life. Generally is done through deleting the object or taking the object into inventory.

Detach - (v) usually, to remove an item that has been attached to a specific part of the avatar's body and return it to inventory.

Developers Incentives - (n) a now discontinued Second Life feature that paid US$ awards to the owners of the locations with extremely high Traffic.

Draw Distance - (n) the radius centered on your avatar that your client renders the Second Life world. If you are on a slower computer, you may be able to speed up your Second Life experience by reducing your Draw Distance.

Dreamland - (n) the largest private continent in Second Life. Owned and operated by Anshe Chung Studios, Dreamland covers hundreds of sims.

Drop - (v) (1) to remove an attached item from your avatar and drop it on the ground, instead of returning it to your inventory. (2) to place an item on an avatar or a calling card.

Dwell - (n) a now discontinued Second Life feature that paid land owners in L$ according to their land's Traffic. Sometimes mistakenly used as a synonym for Traffic.

Eject (also, Boot or Kick) - (v) to expel from a property. Ejecting a user will cause them to be quickly hurled off your property. The user can come directly back on your property after being ejected unless you also Ban (cv) them.

Estate - (n) one or more privately owned sims.

Estate Controls - (n) local preferences menu (such as sun position, ground texture, and other things that only effect that region). Estate controls (World > Estate... menu) are only available to private island owners. Residents who own mainland sims can not access them.

Event - (n) a group activity, led by a host, that starts and ends at specific times, and can be legitimately listed on the Search/Events calendar.

FIC (Forum In-Crowd or Feted Inner Core) - (n) originally a term for SL residents who received unusual access or special treatment from Linden Lab, it has now become more general to refer to any influential SL resident (“She so FIC”). FIC originated at a time when the Forums were more widely used and were frequented by Lindens.

First Land - (n) a now discontinued feature of Second Life. Formerly Premium Accounts were entitled to a free 512m2 plot of land from Linden Lab.

First Life (FL) - (n) the so-called "real world" away from Second Life. Synonym for Real Life. Possibly an illusion.

First Look - (n) a version of the Second Life client that contains a major enhancement currently being tested on the Main Grid for a near-future release. Residents can often use the Second Life First Look software and try out new features.

Flexi, Flexible, Flexified - (adj) describes an object made up of a prim or collection of prims, e.g. "flexi skirt" that utilize many of the features on the "Features" tab on the object edit screen. These features force the object to move with the Second Life wind vector pressures and/or movement of the avatar to which the object is attached.

Freebie - (n) an item made available at no cost, often with full or extremely generous permissions.

Freebie Resale - (idiom) the practice of selling items at a cost, which are available elsewhere for free. Reselling freebies is generally considered a scam in Second Life.

Freebie Wall - (n) a scripted device offering a "catalogue" of Freebies from which a user can choose from by clicking on a prim representing the desired Freebie. The first Freebie Walls were provided by the Lindens at Telehubs (qv), labeled "Free Linden Content".

Freeze - (v) a function used by landowners to bring a havoc-wreaking resident under control. Once frozen, an avatar stops flying, falls to the ground, and is unable to move.

Full Perms (Full Permissions) - (adj) an object set so it can be freely copied, modified, and transferred.

Furry - (n) Second Life resident using anthropomorphic animal avatars.

Gadget - (n) a particular form of scripted item; usually one that is a) worn by its user; and b) focuses on providing that user with extra functions, as opposed to doing anything externally visible. HUDs (qv) and AOs (qv) are common Gadgets.

Gesture - (n) Gestures are unique combination of sound, animation, and chat that can be preconfigured to go off with a command or a specific phrase (for example, you can have your avatar clap his or her hands and play the sound of applause whenever you type: /clap).

Ghost - (n) an object or avatar that is no longer in the Second Life virtual world, but is still visible on at least one resident's client.

GIRL - (acronym) Guy In Real Life. Sarcastic term for a female avatar controlled by a male player.

God Mode - (n) a special mode of Second Life which only Linden staff members can access. A Linden in God Mode is invisible to sensors, cannot be pushed or damaged, has unlimited L$ and has full permissions access to every object on the grid. All actions that Lindens engage in while using God Mode are logged and inspected; any use of these powers for other than testing and legitimate administration purposes will usually lead to them getting fired,

GOM – (1) (n) Gaming Open Market, a now obsolete currency exchange service, which closed down in response to the creation of LindeX. (2) (v) to GOM, meaning for the Lindens to create a service which competes with something a resident was already providing ("I hear the Lindens are planning to GOM banlink in the next release.")

Gor - (n) series of BDSM-oriented Science Fantasy novels by John Norman that have given rise to dozens of role-playing sims throughout Second Life.

Gorean - (n) Second Life resident who identifies with the culture of one or more of the various Gor sims.

Grey Goo - (n) an object which continuously makes copies of itself. Can be produced by accident, but is generally considered a form of Grid Attack (qv).

Grid - (n) (1) the network of servers that make up the Second Life world (Example: “The Grid is down so the Lindens can fix it.”) (2) a series of intersecting lines that give a regular reference for building.

Grid Address (also Grid Coordinates) - (n) the name of a region combined with three numbers between 0 and 255 for the X & Y (north-south & east-west) coordinates, and from 0 to 760 for the Z (up-down) coordinate. Example: Ahern (200, 155, 50).

Grid Attack - (n) a coordinated attempt by griefers to crash Second Life as a whole, or multiple servers within it. Attempting a grid attack is grounds for instant and permanent banning from Second Life.

Grid Monkey - (n) a Linden (which varies at any given time) assigned to care for the grid and resolve hardware and software issues. There usually is a grid-monkey on-call at all hours of the day/night, making sure someone is ready to take care of any issues at all times.

Griefer - (n) a person whose primary purpose is to harass others and destroy their enjoyment of Second Life. Griefers should be Abuse Reported.

Group - (n) an in-world player-created association. Belonging to a group also includes the ability for several avatars to work on one project.

Group Title - (n) the labels designated for officers and members of a group. Group Titles appear over an avatar's name when that group is active. You can change that title by changing your Active Group. To change that, right click on your Avatar and select “Groups” from the pie-shaped menu. In the Groups window that appears, scroll down to the group you want, and then click the “Activate” button. Group Titles can be up to 21 characters long.

Havok - (n) the physics engine for the Second Life that handles real-time interaction between objects or other characters.

Help Island (HI) - (n) an optional post-Orientation Island new resident learning area. To handle the large number of people joining Second Life, there are a large number of Help Islands which are mirror images of each other. These are referred to as HI1, HI2, HI3, etc… Once you leave Help Island, you can not return, though you can go to Help Island Public

Home - (n) the location that you teleport to when you choose the menu item "Teleport Home" or when you "die." You can set this location with a menu command. Home may be set to land that you own, land that a group you are a member of owns, or Linden Land that is set to allow home to be set (such as Welcome Areas or InfoHubs).

HUD - (n) Head Up Display. A control panel for an AO or other device that appears on screen.

IM (Instant Message) – (1) (n) the chat window that allows two players to speak privately, (2) (v) to instant message another resident.

IM Coma/IM Trance/IM Hell - (n) a state in which one person is not moving, chatting, or responding to chat because he or she is being bombarded with IMs.

Infohub - (n) a Linden Lab-owned information and social area. Infohubs are located at some of the former Telehub locations and are built and managed by residents or resident groups. Some new players first spawn at Infohubs after leaving Orientation Island or Help Island.

Inventory - (n) the window that contains everything you possess that isn't manifest in the world. Your inventory is the collection of clothing, objects, textures, etc. that your avatar possesses. Your inventory travels with you, and you can use any of it at any time.

In-World - (adj) (1) the state of being connected to the Second Life servers and present in the Second Life world (also: online), (2) anything that takes place within the virtual environment of Second Life.

IRL - (acronym) In Real Life

Island - (n) a Sim or group of Sims that are detached from the Linden Lab owned Mainland and only accessible by teleportation (see Private Island).

Kick - (v) (1) the forced log-off of a resident from Second Life by an administrator. An administrative kick is usually followed by a time-out period, during which the kicked resident will be unable to log into Second Life (2) the expulsion of a resident from another resident's land by the landowner (see Eject).

KK - (acronym) equivalent to "OK"

Lag - (n) the condition of running slowly. This can be caused by the server, your internet connection, or the objects, scripts and activities of the players around you.

Land Baron - (n) a resident who makes profit in-world by buying and selling land, or by developing and selling land on Private Estates (qv).

Land Griefing - (v) the practice of buying land adjacent to a victim, placing deliberately ugly or offensive items (such as Ad Cubes) to blocking the view from (or access to) their land, then attempting to sell the adjacent parcel to the victim at an extortionate price. Land Griefing is not AR'able (as Linden Labs is unwilling to restrict what a resident may place on land they own) unless the items placed on the land violate the Community Standards or Terms of Service in some way.

Landban - (v) to ban from a parcel using the SL client ban tools available to land owners authorized members of groups owning land.

Landbot - (n) an alt account run by a program designed to quickly purchase land sold below a set price. Land that is incorrectly priced too low, or is set to sell for a nominal sum to "anyone", will almost certainly be snapped up by a landbot.

Landmark (LM) - (n) landmarks are shortcuts to places in Second Life. If you double click on a Landmark, a window pops up that allows you to see that location on a map or to teleport directly there. You can create a landmark anywhere using a menu command, and can then be given to other players. Landmarks you create or save default to being stored in the Landmarks folder of your Inventory.

Liaison - (n) a Linden staff member who work as front-line technical support or serve as an in-world representative.

Linden - (n) an employee of Linden Labs. Linden employees are referred to as "Lindens" because all of them have that last name when in the game. (2) (n) Linden dollar, the currency of Second Life.

Linden Dollar (L$) - (n) the unit of currency for all monetary transactions in Second Life. Lindens are a microcurrency and can be traded for real world currencies on the Lindex and on other third party exchanges.

Linden Lab (LL) - (n) the creators of Second Life. "Linden Labs" is a common--but incorrect--usage.

Link - (v) when building, multiple prims may be linked together with a menu command. When linked, they can be moved as one unit.

Live Help - (n) a now discontinued feature of Second Life. The "Live Help" command on the Help menu allowed you to access in-world help chat with Lindens and Live Help resident volunteers. Live Help has been superseded by the support portal on the SL website.

Local Coordinate System (LCS) - (n) a way of describing locations in the world relative to an object. The LCS of a particular object has its origin point <0,0,0> at its center, and the 3 correspond to the forward, right, and upward directions from the object's point of view. This is as opposed to the Global or World Coordinate System (GCS or WCS) in which everything is defined by absolute position in the world. For example, if a human lies down on the floor on their left hand side with their head facing North, then in GCS terms their head would be described as "West of their shoulders", since this is their literal position; in the person's LCS, their head would still be described as "above their shoulders", since this is its position relative to the rest of their body.

Lock - (v) to set the lock flag for an item, making it un-modifiable.

Log - (1) (n) a transcript of chat, or of computer activities. (2) (v) to log out, to go offline, to stop playing Second Life.

LOL (acronym) - Laughing Out Loud. Shorthand meant to convey that the writer is actually sitting at the computer laughing at something someone has said or done. "That's some silly cheese hat you have there! LOL!"

Lot (also Parcel) - (n) a contiguous section of land owned by one person or group. Size if measure in meters squared (m2).

LSL - (acronym) Linden Scripting Language. Programming language create interactive content inside SL.

Lucky Chair - (n) scripted chairs that give out prizes when you sit on one that is displaying the first letter of your first name.

m2 - (1) (adj) abbreviation for square meters used in talking about Second Life land. (2) (n) abbreviation for the Metaverse Messenger newspaper.

Mainland - (n) the continents managed by Linden Lab. Land on the mainland is initially auctioned off by Linden Lab in one sim blocks.

Map - (n) the window in the Second Life application that displays the map. It can be used to find locations, individuals, and specific coordinates. (v) to select an avatar's name in the map window so that the avatar can be located, or followed, on the map. Mapping will only work on Avatars on your Friends list that have set their client to allow you to map them.

Map Window - (n) the window in the Second Life application that displays the map. It can be used to mark locations, individuals, and specific coordinates.

Material - (adj) Second Life objects can be made of different materials; this setting affects the collision sound, weight, friction, etc. of the object. Example materials are Stone, Wood, and Rubber. Material setting only affect the physics of the object and do not affect its appearance.

Mature - (adj) rating for a sim that allows behavior forbidden in the PG areas. This may include profanity, nudity and sexual content and activities, to the extent that such behavior is legal.

Mentor - (n) a resident volunteer working with Linden Lab of Second Life who teaches and guides other citizens.

Metaverse - (n) a term for a virtual universe coined by Neal Stephenson in his 1992 science fiction novel "Snow Crash". Stephenson's novel was an inspiration for Second Life.

Metaverse Development Company (MDC) - (n) a real-world business which charges other businesses real money to develop areas or promotions for them in Second Life. Prominent MDCs include: Electric Sheep Company (ESC), Millions of Us, Beta Technologies, Aimee Weber Studios, and Rivers Run Red.

Missing Image - (n) a black and while error texture that appears on an avatar or object when the Asset Server can't locate the correct texture. Missing Image problems on Avatars can often be fixed by Rebaking (cv)

Mouseview (also Mouselook) - (n) typing the letter "m" will change the main window to a first-person camera view that will change according to mouse motions. This is the usual view for weapons fire. It is also useful for flying in some circumstances. Hit the Escape key to exit Mouseview.

Mute - (v) choosing the option that prevents you from seeing the chat from another player.

Neko - (n) mostly human avatars with some cat like characteristics, such as ears, whiskers and/or tails. Has its origins in Anime.

Newbie - (n) a newcomer to Second Life; a resident who has joined for a relatively short period of time and/or is not familiar or comfortable with Second Life's culture, interface, and nuances. The newbie cut-off point is generally considered to be at around 90 days.

Nicholaz Client - (n) An alternate version of the open source Second Life client developed by SL resident Nicholaz Beresford to attempt to fix bugs in the standard client and to provide those fixes to the community prior to an official release.

Night - (n) day time is about 2 hours long. Night is about 1 hour long.

No-Copy - (adj) any object whose permissions do not permit the current owner to make additional copies of the object. These objects have (no-copy) in their name in the inventory.

No-Fly - (adj) any land parcel that does not permit flying. You can fly through no-fly parcels, but as soon as you touch down and stop flying, you'll be unable to fly again until you exit the no-fly parcel. If you get really stuck, teleport somewhere else.

No-Modify (No-Mod) - (adj) any object whose permissions do not permit the current owner to make changes of the object. These objects have (no-modify) in their name in the Inventory.

Non Physical (Non-Phys) - (adj) a method of avatar movement obtained by sitting on a non-physical prim and then moving the prim with the edit tools, or using a script in the prim for controlled movement. A non physical avatar can pass through walls and cannot be pushed; they are considered an immovable object from the point of view of any physical object that strikes them.

Notecard - (n) an inventory item containing text and/or embedded textures, snapshots, objects, or other notecards. Items embedded in notecards must have copy/modify/transfer permissions.

No-Transfer - (adj) any object whose permissions do not permit the current owner to resell or give away the object. These objects have (no-transfer) in their name in the Inventory.

Occlusion - (n) 3D graphics rendering technique that ensures that the computer does not spend time attempting to draw things that are not visible (typically because they remain hidden behind something else).

Office Hours - (n) scheduled times where specific Lindens are available to take questions and comments from residents on their specific areas of expertise.

Offline - (adj) the state of being disconnected from the Second Life servers and absent from the Second Life world.

Oldbie - (n) (1) a resident from the early days of Second Life (pre-2005). (2) anyone who is no longer a newbie. The newbie cut-off point is generally considered to be at around 90 days.

OMG - (acronym) shorthand for "Oh My God!"

Online - (adj) the state of being connected to the Second Life servers and present in the Second Life world. Also: in-world.

OOC - (acronym) role-playing shorthand for "Out of character." Used in role-playing sims to let the listener know that the avatar is speaking as him or herself--not as the character he ore she is playing.

Openspace Sim (also Void Sim) - (n) A sim with a dramatically reduced prim limit (1875 prims) that operate four sims to a single processor. Designed by Linden Lab for creating open fields or seas, they are sold in groups of four for the price of one ordinary Sim.

Orbiter - (n) a physics-based weapon that attacks a resident by rapidly pushing them upwards into the sky with a force that exceeds the amount of counterforce that normal Second Life flight can exert. Orbiters send their victims so far into the sky that it would take hours for them to fall back down in the normal way and/or their coordinates no longer fit within SL's world model. Normally, teleporting away or--in extreme cases--relogging (qv) will fix being orbited.

Orientation Island (OI) - (n) The first area all users of Second Life visit. To handle the large number of people joining Second Life, there are a large number of Orientation Islands which are mirror images of each other. These are referred to as OI1, OI2, OI3, etc… Both Linden Lab and partner companies operate Orientation Islands. Private OIs usually differ considerablely from the Linden OI.

Premium Account – (n) paid subscription to Second Life. Premium Accounts cost between US$9.99 and $6.00 a month (depending whether they are paid monthly, quarterly, or annually), and provide a Stipend (qv) of L$300 a week and 512m2 of Tier (qv). A Premium Account is required to own land on the Mainland.

Outfit - (n) a group of clothing items in a single folder in Inventory that can be dropped on the avatar to effect a fast change of appearance.

Parcel - (n) section of land within one region that is treated as one lot. All land within a parcel shares the same owner, prim limit, About Land settings, ban lists, etc. A person can own more than one parcel in a region, and it is possible (though unlikely) for a parcel to be not contiguous.

Particles - (n) two-dimensional sprites (graphic images that always face the viewer). Second Life's particle system allows a wide variety of particles, enabling residents to create burning fires, glistening waterfalls, vapor trails on jet fighters, tracers on bullets, the occasional macabre spurt of blood, floating hearts of affection, billowing smoke, rainbows, and much more.

Partner - (n) a resident of Second Life who "partners" up with another resident; partners can be spouses, couples, or just friends. It costs 10L$ to Partner with someone, and 25L$ to dump them.

Peak Usage - (n) the maximum total amount of land a Second Life resident owned, at any one time, in a monthly billing period. To reduce possible exploitation of land ownership, Second Life bills land use fees based on peak usage; holding 4096 square meters for one minute costs the same as holding it for thirty days. Note that this amount always includes the resident's group contributions as well.

Permissions (Perms) - (adj) Second Life's built-in "intellectual property" system. Creators can choose whether subsequent owners of their creations can Copy, Modify, and/or Transfer that item. Creators who want to preserve their intellectual property rights usually limit one or more of these attributes.

PG - (adj) describes an area that does not allow profanity, obvious sexuality, or intentional nudity.

Phantom - (adj) setting on a Second Life object which determines whether the object collides. Phantom objects appears insubstantial, and can be freely passed through.

Physical - (adj) objects that have their "physics" flag set are subject to simulated Newtonian effects. These objects will bounce, collide, and be affected by gravity,

Physics - (n) (1) Second Life's software model for how forces and objects interact (see: Havok). 2) a setting on objects that can be enabled, causing the object to fall and react to gravity, as well as collisions with other objects. Without physics, object remain exactly where they were placed, no matter what force is applied to them.

Plywood - (1) (adj) the default texture applied to all newly rezzed Prim. (2) (n) a Second Life comic strip by Moriash Moreau.

Pose - (n) a static animation that puts your avatar into a specific position.

Poseball - (n) balls that contain animations that can make your avatar dance, as well as do many other things. Used by clicking on the ball and selecting "Sit Here" or "Animate" from the menu. Usually colored blue (for men) and pink (for women).

Posing Stand - (n) standing on this item locks your avatar in position. Used primarily for editing the position of attached items like hair and jewelry while being worn.

Prim - (n) short for "primitive" the basic shapes that almost all objects in Second Life are made from. A single object can be made of many linked primitives. Prims are created, shaped, and textured via the Edit window. The basic Prim types are: Box, Cylinder, Sphere, Ring, Tube, and Torus.

Prim Flicker - (n) the condition where two textures seem to overlap and shift one over the other as you move around them. Prim flicker is caused by badly positioned overlapping sections of prims.

Prim Hair (or eyelashes, or fingernails.) – (n) hair made from twisted and textured prims. You can generate a basic hairstyle with the avatar appearance sliders, but a wig made of prims looks much more realistic.

Prim Limit - (n) the number of prims that can be placed on a given parcel of land.

Prim Sculpture - (v or n) use of overlapping, modified prims to create artistic, realistic, and/or organic shapes. The term "Prim Sculpture" originated well before Sculpties (qv) were introduced, to describe skill at working around the fact that custom prim shapes were not available at that time; thus, Sculptie Prims are (paradoxically) not generally referred to as Prim Sculptures.

Prim Taxes - (n) a now discontinued feature of Second Life. Before Second Life 1.2, the amount of prims residents could have in world was limited by "taxes" on each prim deducted from the Avatar's account when prims were rezzed.

Prim Torture - (v) (1) a method for adjusting settings of a Prim which are not normally accessible, by switching the prim between different types. For example, you can set a prim to type Tube, adjust the Profile Cut setting, and then set the prim to type Box. The result is a Box with a Profile Cut applied, which is usually not possible. (2) (v) extreme deformations of prims.

Private Island - (n) a sim owned by someone other than LL.

Private Continent - (n) a large group of privately owned sims.

Private Estate - (n) one or more privately owned sims.

Profile - (n) the window that contains personal information about a avatar. The Profile window can contain a picture of the avatar, a list of the groups they belong to, a description. Additional Profile tabs include space for a website, Picks, Classifieds, a First Life section, and a Notes section.


Push Weapon - (n) scripted object capable of applying a force to objects, but especially to other residents. come in numerable styles and implementations. Using Push Weapons on other residents can be considered harassment and is not permitted in Safe zones or non-damage-enabled regions. Landowners have the option to cause Push Weapons not to work on their land.

Rating - (n) a now discontinued feature of Second Life. Ratings once were the positive or negative vote a player could give to another player for their avatar's appearance, the player's building ability and how well the players relates to others.

Ratings Bonus - (n) a now discontinued feature of Second Life that paid stipend bonuses to people with high Ratings.

Rebake - (v) To force one's clothing and body textures to re-rez in order to correct blurred or "Missing Image" problems with one's avatar. The rebake command is accessible via the Character sub-menu of the Client menu.

Rehi - (idiom) shorthand for "Hello, again" Usually spoken to someone who is seen again within a short time of a previous conversation. "Rehi, Kathy. How was supper?"

Release Candidate - (n) a version of the Second Life client currently being tested on the Main Grid for a near-future release.

Relog - (v) To log out of Second Life and then immediately log in again. Occasionally necessary to clear up technical problems.

Rez - (v) (1) to create an object, or bring an object out of your inventory into the world. (2) (v) Rez also refers to objects and avatars loading when you enter a new area, i.e.,“I teleported to the island, but it took forever for the buildings to rez.” (Derives from "de-rez" a fictional hacker term in the movie "Tron".)

Resident - (n) term for a person who uses Second Life. This can refer to the user of the account as well as their in-world avatar.

RL (Real Life) - (n) (1) an imaginary, dream-like world frequently described by avatars shortly after waking up in-world. (2) the constant interruptions that interfere with your ability to stay in-world 24 hours a day.

Ruth - (n) (1) the default avatar: usually female, short, with red swept back hair. (v) (2) Being “ruthed” is Second Life slang for appearing in the shape of the female default SL Avatar (normally due to server lag). To de-ruth yourself, try going into Appearance mode, making a very minor change, and then saving that change. If that fails you can try logging out and then logging back in again.

Safe - (adj) describes areas which are set initially to not allow avatars to take damage. Individual landholders can enable damage on their own land, however.

Script - (n) a program that is written Second Life's Linden Scripting Language (LSL). A script can be placed into an object to cause it to have an effect on those people or things around it.

Scripted Item - (n) an object that contains a program that allows it to behave in various ways. Scripts and animations are the "life" of Second Life.

Scripter - (n) a person who writes scripts in LSL, the Linden Scripting Language.

Sculptie (also Sculpted Prim) - (n) a prim with a customized shape, created outside of Second Life using 3D modeling software. Scultpies are a client-side effect and are rendered by the SL client based on a special type of texture map.

Second Life (SL) - (n) an interactive 3d virtual world almost completely built by the residents operated by Linden Lab of San Francisco.

Security Orb - (n) a scripted object programmed to eject or teleport unwanted avatars from a land Parcel (qv). (Most often, this includes all strangers.)

Server - (n) the processor that runs the programming necessary for one region of the world. Multiple sims are run on different processors in the same computer.

Sex balls - (n) linked sets of pose balls that animate avatars to show sexual behaviors.

Sexgen - (n) trademarked name for a popular brand of scripted furniture from Eros Inc., that incorporate numerous sex and cuddle animations.

Shout - (v) by clicking the Shout button, a line of chat can be audible out to a 100 meter radius.

Sim (also: simulator or region) - (n) (1) A 65,556 square meter (256m x 256m) region of land hosted on one processor, a single "grid square" on the SL map. Sims may be privately owned, or managed by LL. (2) (n) the server that supports a particular region. (Note: In Second Life, a sim refers to a region of land, not an avatar or character.)

Sim Boundary - (n) the border between two sims. Crossing sim boundaries can cause problems, as your avatar and its settings are transferred from one server to another.

Simulator Object Bonus - (n) a special setting on Private Islands which allows the Prim Limit (qv) on some parcels to be increased. However, the sim owner must 'pay back' the extra prims by leaving other areas of the sim empty.


Skin - (n) a texture image that replaces the default skin of your avatar. Cannot (usually) be adjusted by the appearance sliders, but looks much better than the default skin.

Skybox - (n) any building located up in the sky, instead of on the ground.

Sliders - (n) controls for customizing Avatar appearance and clothing. These sliding settings levers in appearance mode (right-click on Avatar & select “appearance” to access) change values for avatar and clothing mesh. As an example, foot size can be altered from tiny to large on one slider, rounded to pointy toes on another, thin to thick platforms on another.

SLURL - (n) a type of weblink that launches the Second Life client and teleports you to the location indicated via the slurl.com website.

Spam - (n) an unsolicited instant message, notecard, texture, group invite, animate request, or object sent to multiple people. This can be sent by another player, or by an object containing a script.

Stipend - (n) the money given to a player by Linden Labs on a weekly basis. Premium accounts receive Stipends (300L$/week), though some older accounts have been grandfathered in under previous stipend programs.

Tekkie-Wiki - (n) derogatory term for users with advanced technical knowledge or experience of Second Life, who are alleged to be unable to empathize with those who lack similar knowledge.

Telehubs - (n) a now discontinued feature of Second Life. Telehubs were centralized teleport locations in Second Life. Before SL version 1.7, point-to-point teleporting was not enabled. Teleports all landed at the nearest Telehub to the destination point. From there, you had to fly to your destination. Most Telehubs were eliminated, but some were converted into Infohubs.

Teleport (TP) - (v) to transport oneself instantly to another location. In Second Life, you can teleport by clicking on a landmark, using the map window, responding to a teleport request, or by selecting "teleport home" from the World menu. Also used as a verb meaning offer me a teleport ("Oh--that sounds cool; TP me over please.")

Temporary - (adj) Objects marked in Second Life as not being permanent. When an object is marked as temporary, it will be deleted a few minutes after use. This is great for things like gun projectiles, dominos, or beachballs that might get away from you, disappear somewhere, or end up on no-script land (where their script would prevent them from deleting themselves).

Terraforming - (v) the act of changing the shape and elevation of land. Most Mainland sims are limited to +/- 4 meters terraformability. Land on Private Estates can be terraformed up to +/- 100 meters.

Texture - (n) an image or graphic uploaded to Second Life for application to the surface of an object or to clothing. Textures can be purchased or found for free in-world, or created in third-party graphics programs and uploaded to Second Life for 10 L$ per image.

Tier - (n) (1) the monthly land “tax” you pay to either Linden Lab (on the mainland) or to a private island owner to own land. The more land you own, the higher your monthly Tier fees--but the less you pay per square meter (m2). Premium members get 512 m2 of free mainland tier. (2) one of the levels of land ownership (and associated land use fees).

Tier Up - (v) to raise the level of tier you pay monthly to Linden Lab. Tiering up allows you to own more land and/or make a higher tier contribution to a Group.

Tooltip - (n) the information that appears when a mouse pointer is moved over an item or avatar. Slide the mouse arrow (without pressing any mouse buttons) over the item and the tooltip will appear, telling you the name or cost of an item, or the name of an avatar.

Tortured Prim - (n) a prim that that has been modified into a shape that is normally not possible. (see Prim Torture)

Town Hall - (n) a meeting where a senior Linden addresses and takes questions from residents. Town Halls are usually conducted via voice.

Traffic - (n) a Linden Lab generated measure of how many avatars frequent a parcel of land and how long they stay. Higher traffic results in a higher placement in the "Places" search. (see Camping)

TTYL - (acronym) shorthand for "Talk To You Later"

TY - (acronym) shorthand for "Thank You!"

Vehicle - (n) a scripted object whose movement you can control. Typically, a resident will sit on/in the vehicle and use it as a form of transportation. Vehicles include cars, airplanes, hoverboards, boats, UFOs, and much more.

Vendor - (n) a scripted object that designed to sell objects, clothing, or other items to residents. Many brands of vendors are networked and operate of a central server.

Voting Machine - (n) a machine that is usually marked "Vote" that allows a visitor to register approval for the owner's building. Voting machines were once tied into the now-discontinued SL "Dwell" system where money was awarded to the owner of the property according to how many votes occurred the previous day.

WB - (acronym) shorthand for "Welcome Back!"

Welcome Area (WA) - (n) a Linden Lab-owned and designed information and social area. The two largest Welcome Areas (Ahern and South) are located at the intersection of four sims to support a large number of people, and are surrounded by Linden-owned greenspace. Some new players first spawn at one of the Welcome Areas after leaving Orientation Island or Help Island.

Whisper - (n) speech (usually by objects containing scripts) that is audible only within a 10 meter radius from the object.

Windlight - (n) Sky and atmospheric and lighting effects for Second Life, developed by Windward Mark Interactive, which was purchased by Linden Lab for their technology.

X-Axis - (n) the East-West axis of the in-world coordinate system.

XCite - (n) brand name of a popular line of scripted erotic attachments. Third-party scripted erotic attachments are often promoted as “XCite Compatible”.

Y-Axis - (n) the North-South axis of the in-world coordinate system.

Yiff - (v) slang term for furry sex.

Z-Axis - (n) the up-down axis of the in-world coordinate system.

Zoning - (adj) limits to what may or may not be placed on given areas of land. Almost all Mainland sims have no zoning (other than PG or Mature), but many private islands / estates / continents do.

~ Carl Metropolitan